Olothec
Level 6 Solo (Horror, Olothec)
Draw Steel: Monsters (Book Two)
Olothec is a level 6 solo (horror, olothec) for Draw Steel. It has 450 Stamina and an Encounter Value of 96.
- Level
- 6
- Organization
- Solo
- Encounter Value
- 96
- Size
- 2
- Speed
- 7
- Stamina
- 450
- Stability
- 0
- Free Strike
- 7
- Movement
- Fly, swim
- Immunities
- Psychic 6
- Might
- +4
- Agility
- -1
- Reason
- +4
- Intuition
- +2
- Presence
- +3
Traits
Solo Monster
End Effect: At the end of each of their turns, the olothec can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can’t be reduced in any way. Solo Turns: The olothec can take two turns each round. They can’t take turns consecutively.
Gelatinosis
A creature permanently devolves into a slime servant if they spend 1 continuous minute weakened by Devolving Tentacles, they are reduced to 0 Stamina by the psychic damage from Devolving Tentacles, or they suffer all three transformations from Oozing Transformation.
Jaunt
Psionic. Maneuver. Self. Self. Effect: The olothec teleports to an unoccupied space within 10 squares. Alternatively, they swap places with a creature or object within 5 squares of them.
Liquify
Psionic, Ranged. Triggered action. Ranged 5. Each enemy. Trigger: An enemy within distance deals damage to the olothec. Effect: The target takes 8 psychic damage and has psychic weakness 3 until the end of the olothec’s next turn.
Primordial Mind
The olothec can’t be made frightened or taunted.
Slime Sense
A slimed or transformed creature can’t have concealment from or be hidden from the olothec.
Actions
Devolving Tentacles
Melee, Strike, Weapon
2d10 + 4
- 11 or lower
- 11 damage; m<2] weakened or the target is slimed (save ends)
- 12 to 16
- 17 damage; m<3] weakened or the target is slimed (save ends)
- 17 or higher
- 20 damage; m<4] weakened and the target is slimed (save ends)
A slimed target takes 4 psychic damage whenever they make a power roll.
Slime Spew
Area, Weapon
2d10 + 4
- 11 or lower
- 6 acid damage; a<2] push special
- 12 to 16
- 10 acid damage; a<3] push special
- 17 or higher
- 13 acid damage; a<4] push special and prone
Each creature pushed this way is pushed to an unoccupied space in the area as far as possible from the olothec. 1 Malice: The area is difficult terrain. Any creature who enters the area or moves within it for the first time on a turn and has a<3] is knocked prone.
Oozing Transformation
Psionic, Ranged, Strike
2d10 + 4
- 11 or lower
- 13 psychic damage; i<2] the target is transformed (save ends)
- 12 to 16
- 20 psychic damage; i<3] the target is transformed (save ends)
- 17 or higher
- 23 psychic damage; i<4] the target is transformed (save ends)
Each time a target is transformed, the Director chooses one of the following transformations. When a target ends the transformed effect, all transformations on them end. Head: The target’s head becomes a ball of slime. They can’t communicate and have line of effect only within 3 squares. Legs: The target’s legs become pillars of ooze. They are slowed while on land and can automatically swim at full speed while moving. Torso: The target’s arms become gelatinous. They can’t benefit from edges or double edges and can’t gain or use surges.
Horrifying Form
Psionic, Ranged, Strike
2d10 + 4
- 11 or lower
- 10 psychic damage; p<2] frightened (save ends)
- 12 to 16
- 14 psychic damage; p<3] frightened (save ends)
- 17 or higher
- 17 psychic damage; p<4] frightened (save ends)
While frightened this way, a target can’t make saving throws to end any other effects.
Return to Perfection
Area, Psionic
2d10 + 4
- 11 or lower
- 7 psychic damage; r<2] the target is devolved (save ends)
- 12 to 16
- 13 psychic damage; r<3] the target is devolved (save ends)
- 17 or higher
- 16 psychic damage; r<3] the target is devolved (save ends)
A devolved creature has a -1 score for all their characteristics other than Reason.
Writhing Envelopment
Melee, Strike, Weapon
2d10 + 4
- 11 or lower
- 11 psychic damage; a<2] grabbed
- 12 to 16
- 17 psychic damage; a<3] grabbed
- 17 or higher
- 20 psychic damage; a<4] grabbed
The olothec can pull a target grabbed this way adjacent to them. While grabbed this way, a target can’t make saving throws to end any other effects, and the olothec has a double edge on strikes against them. 4 Malice
Malice abilities
Psychic Pulse (Villain Action 2 Malice)
The olothec slides each target up to 5 squares. Each target takes 12 psychic damage, and if they have m<3] they are weakened and slimed (save ends). A slimed target takes 4 psychic damage whenever they make a power roll. Additionally, until the start of their next turn, the olothec has damage immunity 4.
Solo Action (4 Malice)
The olothec takes an additional main action on their turn. They can use this feature even if they are dazed.
Memory of Chaos (6 Malice)
The olothec broadcasts their memory of the universe in its primordial state - a sweeping cacophony of transcendental irrationality and unceasing change. Until the end of the encounter, any creature who starts their turn within 3 squares of the olothec and has r<3] is dazed and slowed until the end of their next turn.
Common questions
What level is Olothec in Draw Steel?
Olothec is a level 6 solo in Draw Steel.
What is Olothec's Encounter Value?
Olothec has an Encounter Value (EV) of 96, the number Draw Steel uses to budget encounters.
Add Olothec to a Draw Steel encounter in The DM Screen.
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