Ajax the Invincible

Level 11 Solo (Human, Humanoid)

Draw Steel: Monsters (Book Two)

Ajax the Invincible is a level 11 solo (human, humanoid) for Draw Steel. It has 700 Stamina and an Encounter Value of 156.

Level
11
Organization
Solo
Encounter Value
156
Size
1L
Speed
7
Stamina
700
Stability
2
Free Strike
11
Movement
Fly, hover
Might
+5
Agility
+4
Reason
+5
Intuition
+5
Presence
+4

Traits

Ajax Turns

Ajax takes up to three turns each round. He can't take turns consecutively. Additionally, he can use three triggered actions in a round while he isn't dazed. End Effect: At the end of each of his turns, Ajax can take 20 damage to end up to two effects on him that can be ended by a saving throw. This damage can't be reduced in any way.

I'm Not Done Yet.

Ajax dies only when his Stamina reaches -350. While his Stamina is below 0, Ajax is bleeding, he can choose any two options from his Tactical Stance trait each round, and the Director gains 2 additional Malice per round.

Actions

Blade of the Gol King

Charge, Magic, Melee, Strike, Weapon

Main action · Melee 1 · Target: Two creatures or objects

2d10 + 5

11 or lower
16 damage; m<4] the target loses 1d3 Recoveries
12 to 16
22 damage; m<5] the target loses 1d3 Recoveries
17 or higher
26 damage; m<6] prone and the target loses 1d3 Recoveries

Ajax shifts up to 2 squares between striking each target. 1+ Malice: Ajax can strike one additional target for each Malice spent.

Decree by the Jade Hand

Area, Magic, Ranged

Main action · 3 cube within 10 · Target: Each enemy and object in the area

2d10 + 5

11 or lower
11 holy damage; slide 2; p<4] the target is hexed (save ends)
12 to 16
17 holy damage; slide 5; p<5] the target is hexed (save ends)
17 or higher
21 holy damage; slide 8; p<6] the target is hexed (save ends)

A hexed target glows green, and each of their heroic abilities has its cost increased by 2. 3 Malice: The potency increases by 1. Additionally, the ground beneath the area drops 3 squares and is difficult terrain. Each flying target who has m<5] is knocked prone.

Divine Vine

Magic, Ranged, Weapon

Maneuver · Ranged 5 · Target: One creature or object

2d10 + 5

11 or lower
No effect.
12 to 16
The target is grabbed.
17 or higher
11 damage; the target is grabbed.

If the target is grabbed, Ajax can choose to keep the vine extended, pull the target adjacent to him, or pull himself adjacent to the target. The vine stays attached to a grabbed target until it takes damage from a strike, the target escapes the grab, or Ajax causes the vine to release the target (no action required). Special: This ability can be replaced with the features of a different treasure Ajax has acquired.

Is This What They Taught You?

Ranged

Triggered action · Ranged 10 · Target: The triggering creature

The target is marked while Ajax is marked. While the target is marked this way, Ajax gains an edge on power rolls against them, and whenever the target uses a triggered action involving their mark on Ajax, he can make a free strike against them.

Shieldbreaker Talisman

Magic, Melee

Triggered action · Melee 5 · Target: The triggering creature

Ajax makes a free strike against the target, dealing extra damage equal to twice the amount that was reduced. This extra damage can't be reduced in any way.

Who's Hesitating?

none

Triggered action · Self · Target: Self

Ajax shifts up to his speed and can make a free strike. If the target has r<4], this free strike also makes them weakened until the end of their next turn.

Your Obsession With Me Betrays You

Magic, Ranged

Triggered action · Ranged 10 · Target: The triggering creature

If the target has i<4], they use a signature ability against a target of Ajax's choice.

Malice abilities

Bead of Hell (2 Malice)

Ajax throws a glowing bead to a square within distance, which ignites at the start of Ajax's next turn and creates an area around it that lasts until the start of Ajax's following turn. Each enemy in the area when the bead ignites takes 20 fire damage, and if they have a<5], they are dazed (save ends). Any enemy who starts their turn in the area takes 10 fire damage.

You Would Flounder Your Assault? (2 Malice)

Trigger: A creature within 10 squares regains Stamina. Effect: Ajax regains the same amount of Stamina.

Phoenix Wing King (Villain Action 1 Malice)

5 burst, each enemy in the area, 2d10 + 5. ! 11 fire damage; a<4] weakened (save ends). @ 17 fire damage; a<5] weakened (save ends). # 21 fire damage; a<6] weakened (save ends). Effect: Ajax flies at high speed to cut through each target, then appears in an unoccupied space within distance.

I've Learned Their Tricks (Villain Action 2 Malice)

Ajax uses the shadow elf eclipse's technique to reduce each target's surges to 0. Additionally, until the end of the round, Ajax ignores edges and double edges on any target's abilities, and ignores any nondamaging effects of any target's damage-dealing abilities. Special: This villain action can be replaced with a villain action from a creature any target has previously encountered.

Awe of the Iron Crown (Villain Action 3 Malice)

Each target who has i<5] is knocked prone and can't stand until Ajax deals damage to them. For each target not knocked prone, Ajax can move up to his speed toward that target and use Blade of the Gol King against them.

Common questions

What level is Ajax the Invincible in Draw Steel?

Ajax the Invincible is a level 11 solo in Draw Steel.

What is Ajax the Invincible's Encounter Value?

Ajax the Invincible has an Encounter Value (EV) of 156, the number Draw Steel uses to budget encounters.

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