Arixx

Level 1 Solo (Arixx, Beast)

Draw Steel: Monsters (Book Two)

Arixx is a level 1 solo (arixx, beast) for Draw Steel. It has 200 Stamina and an Encounter Value of 36.

Level
1
Organization
Solo
Encounter Value
36
Size
2
Speed
5
Stamina
200
Stability
2
Free Strike
5
Movement
Burrow
Might
+3
Agility
+1
Reason
-3
Intuition
+1
Presence
-4

Traits

Solo Monster

End Effect: At the end of each of their turns, the arixx can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way. Solo Turns: The arixx can take two turns each round. They can't take turns consecutively.

Earthwalk

Difficult terrain composed of earth or loose rock doesn't cost the arixx extra movement.

Soft Underbelly

A prone creature making a melee strike against the arixx has a double edge on the strike instead of taking a bane.

Dust Cloud

Area, Maneuver, 1 burst, Special. Effect: The arixx kicks up dust to fill the area until the start of their next turn, then moves up to their speed. Any enemy in the area or who targets a creature in the area takes a bane on power rolls.

Skitter

Triggered action, Self, Self. Trigger: The arixx takes damage. Effect: The arixx halves the damage and shifts up to 3 squares after the triggering effect resolves.

Actions

Bite

Melee, Strike, Weapon

Main action · Melee 2 · Target: One creature or object

2d10 + 3

11 or lower
9 damage; grabbed
12 to 16
13 damage; grabbed
17 or higher
16 damage; grabbed

A size 1 target grabbed this way takes 3 acid damage at the start of each of their turns.

Claw Swing

Melee, Strike, Weapon

Main action · Melee 2 · Target: Two creatures or objects

2d10 + 3

11 or lower
5 damage; a<1] grabbed
12 to 16
8 damage; a<2] grabbed
17 or higher
11 damage; a<3] grabbed

The arixx can have up to two targets grabbed at once this way. The arixx can vertically slide each grabbed target up to 3 squares.

Spitfire

Ranged, Strike, Weapon

Main action · Ranged 10 · Target: Two creatures or objects

2d10 + 3

11 or lower
4 acid damage
12 to 16
6 acid damage
17 or higher
7 acid damage; prone

The ground beneath each target is covered in burning acid until the end of the encounter. Any enemy who enters an affected space for the first time in a round or starts their turn there takes 2 acid damage.

Malice abilities

Dirt Devil (3 Malice)

Area, Main action, 2d10 + 3, 3 burst, Each enemy in the area. ! 4 damage. @ 6 damage; push 2. # 7 damage; push 4. Effect: The arixx flings rocks and debris to fill the area, and has a double edge on the power roll if they started their turn underground. The area is difficult terrain.

Acid Spew (Villain Action 1 Malice)

Area, Weapon, 2d10 + 3, 10 × 2 line within 1, Each creature and object in the area. ! 5 acid damage. @ 8 acid damage. # 11 acid damage. Effect: The ground in the area is covered in a puddle of acid until the end of the encounter. Any enemy who enters the area for the first time in a round or starts their turn there takes 2 acid damage.

Sinkhole (Villain Action 2 Malice)

Self, Self. Effect: The arixx shifts up to their speed. If they end this shift above ground and within 2 squares of a creature, they use Bite against the creature and can then use the Dig maneuver.

Acid and Claws (Villain Action 3 Malice)

Area, Weapon, 2d10 + 3, 2 burst, Each creature in the area. ! 5 acid damage; m<1] weakened (save ends). @ 8 acid damage; m<2] weakened (save ends). # 11 acid damage; m<3] weakened (save ends).

Common questions

What level is Arixx in Draw Steel?

Arixx is a level 1 solo in Draw Steel.

What is Arixx's Encounter Value?

Arixx has an Encounter Value (EV) of 36, the number Draw Steel uses to budget encounters.

Add Arixx to a Draw Steel encounter in The DM Screen.

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