Count Rhodar von Glauer
Level 10 Solo (Undead, Vampire)
Draw Steel: Monsters (Book Two)
Count Rhodar von Glauer is a level 10 solo (undead, vampire) for Draw Steel. It has 650 Stamina and an Encounter Value of 144.
- Level
- 10
- Organization
- Solo
- Encounter Value
- 144
- Size
- 1M
- Speed
- 12
- Stamina
- 650
- Stability
- 3
- Free Strike
- 10
- Movement
- Fly, hover, teleport
- Immunities
- Corruption 10, poison 10
- Might
- +3
- Agility
- +5
- Reason
- +2
- Intuition
- +2
- Presence
- +3
Traits
Solo Monster
End Effect: At the end of each of his turns, Rhodar can take 20 damage to end one effect on him that can be ended by a saving throw. This damage can’t be reduced in any way. Solo Turns: Rhodar can take two turns each round. He can’t take turns consecutively.
Grave Ward
Rhodar has damage immunity 5. If he takes holy damage, he loses this immunity until the end of the round.
Thin the Blood
Each enemy within 10 squares of Rhodar takes a -2 penalty to saving throws.
Lord’s Bloodthirst
Rhodar has speed 15 and an edge on power rolls while any creature within 20 squares of him is bleeding. Any bleeding creature within 10 squares of Rhodar can’t hide.
Actions
Spear of the Damned
Magic, Melee, Ranged, Strike, Weapon
2d10 + 5
- 11 or lower
- 13 damage; a<4] restrained (save ends)
- 12 to 16
- 18 damage; a<5] restrained (save ends)
- 17 or higher
- 21 damage; a<6] restrained (save ends)
A target restrained this way is impaled by a spear. Rhodar has four spears, each of which can be used to impale a target. At the start of each of his turns, Rhodar can summon any of his spears back to himself, ending the restrained condition on an impaled target.
Disarming Glare
Area, Magic
Power roll
- 11 or lower
- 16 corruption damage; frightened (save ends)
- 12 to 16
- 13 corruption damage; frightened (EoT)
- 17 or higher
- 8 corruption damage
Each target makes an Intuition test. While a target is frightened this way, Rhodar ignores banes and double banes on abilities used against them.
Vermilion Fangs
Melee, Weapon, Strike
2d10 + 5
- 11 or lower
- 17 corruption damage; m<4] bleeding (save ends) and prone
- 12 to 16
- 24 corruption damage; prone; m<5] bleeding (save ends)
- 17 or higher
- 30 corruption damage; prone; m<6] the target is bleeding until the end of the encounter
Rhodar regains Stamina equal to half the damage dealt. (3 Malice)
Sanguineous Flourish
Area, Weapon
2d10 + 5
- 11 or lower
- 6 damage, 2 corruption damage; push 2; m<4] bleeding (save ends)
- 12 to 16
- 6 damage, 7 corruption damage; push 5; m<5] bleeding (save ends)
- 17 or higher
- 6 damage, 10 corruption damage; push 7; m<6] bleeding (save ends)
Rhodar shifts up to his speed before or after using this ability. He regains Stamina equal to half the total corruption damage dealt. (5 Malice)
Red Tide
Area, Magic, Ranged
Power roll
- 11 or lower
- 8 corruption damage; a<4] the target is blood soaked (save ends)
- 12 to 16
- 13 corruption damage; a<5] the target is blood soaked (save ends)
- 17 or higher
- 16 corruption damage; a<6] the target is blood soaked until the end of the encounter
While a creature is blood soaked, Rhodar has a double edge on abilities used against them.
Sanguine Mist
Area, Magic
Power roll
- 11 or lower
- 16 corruption damage; the target is bleeding until the end of the encounter
- 12 to 16
- 13 corruption damage; bleeding (save ends)
- 17 or higher
- 8 corruption damage
Each target makes a Presence test. Rhodar teleports to an unoccupied space in the area. If he has lost the damage immunity from his Grave Ward trait, he regains it.
Fires of Dracul
Area, Magic
2d10 + 5
- 11 or lower
- 10 fire damage; r<4] weakened (save ends)
- 12 to 16
- 16 fire damage; r<5] weakened (save ends)
- 17 or higher
- 20 fire damage; r<6] weakened (save ends)
Rhodar teleports to an unoccupied space adjacent to one target after the ability resolves.
Malice abilities
Vengeance of Rhöl (2 Malice)
Each area is saturated with vengeful spirits until the end of the round. Any enemy who enters the area for the first time in a round or starts their turn there takes 5 corruption damage. At the end of the round, the spirits violently disperse. Each enemy within 2 squares of an area and has p<5] is weakened (save ends).
Reactive Rebuke (2 Malice)
Trigger: A creature within distance makes a strike against Rhodar. A target who has i<5] is frightened. This effect ends if the target is 11 or more squares from Rhodar.
Common questions
What level is Count Rhodar von Glauer in Draw Steel?
Count Rhodar von Glauer is a level 10 solo in Draw Steel.
What is Count Rhodar von Glauer's Encounter Value?
Count Rhodar von Glauer has an Encounter Value (EV) of 144, the number Draw Steel uses to budget encounters.
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