Count Rhodar von Glauer

Level 10 Solo (Undead, Vampire)

Draw Steel: Monsters (Book Two)

Count Rhodar von Glauer is a level 10 solo (undead, vampire) for Draw Steel. It has 650 Stamina and an Encounter Value of 144.

Level
10
Organization
Solo
Encounter Value
144
Size
1M
Speed
12
Stamina
650
Stability
3
Free Strike
10
Movement
Fly, hover, teleport
Immunities
Corruption 10, poison 10
Might
+3
Agility
+5
Reason
+2
Intuition
+2
Presence
+3

Traits

Solo Monster

End Effect: At the end of each of his turns, Rhodar can take 20 damage to end one effect on him that can be ended by a saving throw. This damage can’t be reduced in any way. Solo Turns: Rhodar can take two turns each round. He can’t take turns consecutively.

Grave Ward

Rhodar has damage immunity 5. If he takes holy damage, he loses this immunity until the end of the round.

Thin the Blood

Each enemy within 10 squares of Rhodar takes a -2 penalty to saving throws.

Lord’s Bloodthirst

Rhodar has speed 15 and an edge on power rolls while any creature within 20 squares of him is bleeding. Any bleeding creature within 10 squares of Rhodar can’t hide.

Actions

Spear of the Damned

Magic, Melee, Ranged, Strike, Weapon

Main action · Melee 2 or ranged 15 · Target: Three creatures or objects

2d10 + 5

11 or lower
13 damage; a<4] restrained (save ends)
12 to 16
18 damage; a<5] restrained (save ends)
17 or higher
21 damage; a<6] restrained (save ends)

A target restrained this way is impaled by a spear. Rhodar has four spears, each of which can be used to impale a target. At the start of each of his turns, Rhodar can summon any of his spears back to himself, ending the restrained condition on an impaled target.

Disarming Glare

Area, Magic

Main action · 5 burst · Target: Each enemy in the area

Power roll

11 or lower
16 corruption damage; frightened (save ends)
12 to 16
13 corruption damage; frightened (EoT)
17 or higher
8 corruption damage

Each target makes an Intuition test. While a target is frightened this way, Rhodar ignores banes and double banes on abilities used against them.

Vermilion Fangs

Melee, Weapon, Strike

Main action · Melee 1 · Target: One creature

2d10 + 5

11 or lower
17 corruption damage; m<4] bleeding (save ends) and prone
12 to 16
24 corruption damage; prone; m<5] bleeding (save ends)
17 or higher
30 corruption damage; prone; m<6] the target is bleeding until the end of the encounter

Rhodar regains Stamina equal to half the damage dealt. (3 Malice)

Sanguineous Flourish

Area, Weapon

Main action · 2 burst · Target: Each enemy in the area

2d10 + 5

11 or lower
6 damage, 2 corruption damage; push 2; m<4] bleeding (save ends)
12 to 16
6 damage, 7 corruption damage; push 5; m<5] bleeding (save ends)
17 or higher
6 damage, 10 corruption damage; push 7; m<6] bleeding (save ends)

Rhodar shifts up to his speed before or after using this ability. He regains Stamina equal to half the total corruption damage dealt. (5 Malice)

Red Tide

Area, Magic, Ranged

Villain Action 1 · 8 cube within 15 · Target: Each enemy in the area

Power roll

11 or lower
8 corruption damage; a<4] the target is blood soaked (save ends)
12 to 16
13 corruption damage; a<5] the target is blood soaked (save ends)
17 or higher
16 corruption damage; a<6] the target is blood soaked until the end of the encounter

While a creature is blood soaked, Rhodar has a double edge on abilities used against them.

Sanguine Mist

Area, Magic

Villain Action 2 · 5 burst · Target: Each enemy in the area

Power roll

11 or lower
16 corruption damage; the target is bleeding until the end of the encounter
12 to 16
13 corruption damage; bleeding (save ends)
17 or higher
8 corruption damage

Each target makes a Presence test. Rhodar teleports to an unoccupied space in the area. If he has lost the damage immunity from his Grave Ward trait, he regains it.

Fires of Dracul

Area, Magic

Villain Action 3 · 15 × 3 line within 1 · Target: Each enemy in the area

2d10 + 5

11 or lower
10 fire damage; r<4] weakened (save ends)
12 to 16
16 fire damage; r<5] weakened (save ends)
17 or higher
20 fire damage; r<6] weakened (save ends)

Rhodar teleports to an unoccupied space adjacent to one target after the ability resolves.

Malice abilities

Vengeance of Rhöl (2 Malice)

Each area is saturated with vengeful spirits until the end of the round. Any enemy who enters the area for the first time in a round or starts their turn there takes 5 corruption damage. At the end of the round, the spirits violently disperse. Each enemy within 2 squares of an area and has p<5] is weakened (save ends).

Reactive Rebuke (2 Malice)

Trigger: A creature within distance makes a strike against Rhodar. A target who has i<5] is frightened. This effect ends if the target is 11 or more squares from Rhodar.

Common questions

What level is Count Rhodar von Glauer in Draw Steel?

Count Rhodar von Glauer is a level 10 solo in Draw Steel.

What is Count Rhodar von Glauer's Encounter Value?

Count Rhodar von Glauer has an Encounter Value (EV) of 144, the number Draw Steel uses to budget encounters.

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