Chimera
Level 3 Solo (Beast, Chimera)
Draw Steel: Monsters (Book Two)
Chimera is a level 3 solo (beast, chimera) for Draw Steel. It has 300 Stamina and an Encounter Value of 60.
- Level
- 3
- Organization
- Solo
- Encounter Value
- 60
- Size
- 2
- Speed
- 10
- Stamina
- 300
- Stability
- 1
- Free Strike
- 6
- Movement
- Fly
- Immunities
- Fire 6
- Might
- +3
- Agility
- +2
- Reason
- -2
- Intuition
- +1
- Presence
- +0
Traits
Solo Monster
End Effect: At the end of each of their turns, the chimera can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way. Solo Turns: The chimera can take two turns each round. They can't take turns consecutively.
Volant
When the chimera makes a creature winded or reduces them to 0 Stamina, they can move their speed toward an enemy.
Actions
Bite
Melee, Strike, Weapon
2d10 + 3
- 11 or lower
- 9 damage
- 12 to 16
- 13 damage
- 17 or higher
- 16 damage
This strike deals an extra 3 damage if it gains an edge or has a double edge.
Dragon's Eruption
Area, Magic, Ranged
2d10 + 3
- 11 or lower
- 3 fire damage; a<1] 3 fire damage
- 12 to 16
- 5 fire damage; a<2] 5 fire damage
- 17 or higher
- 7 fire damage; a<3] 7 fire damage
5 Malice cost.
Roar
Area, Magic
2d10 + 3
- 11 or lower
- 4 psychic damage
- 12 to 16
- 8 psychic damage; i<2] frightened (save ends)
- 17 or higher
- 10 psychic damage; i<3] frightened (save ends)
5 Malice cost.
Lion's Toss
Melee, Weapon
2d10 + 3
- 11 or lower
- Vertical push 2
- 12 to 16
- Vertical push 3
- 17 or higher
- Vertical push 5
Ram's Defiance
Melee, Strike, Weapon
2d10 + 3
- 11 or lower
- 6 damage; m<1] slowed (save ends)
- 12 to 16
- 8 damage; prone; m<2] slowed (save ends)
- 17 or higher
- 10 damage; prone; m<3] slowed (save ends)
Trigger: A creature makes a strike against the chimera and obtains a tier 1 outcome. Effect: The chimera shifts up to 5 squares. If they end this shift within distance of the target, make a power roll.
Malice abilities
Dragon's Eruption (5 Malice)
3 cube within 10, each enemy in the area: 3/5/7 fire damage; a<1/2/3] additional 3/5/7 fire damage.
Roar (5 Malice)
5 burst, each enemy in the area: 4/8/10 psychic damage; frightened (save ends).
Overture of Destruction (Villain Action 1 Malice)
1 burst, each enemy in the area: The chimera can use Bite and Lion's Toss against each target.
Fire Solo (Villain Action 2 Malice)
Self. The chimera uses Dragon's Eruption and Roar without spending Malice.
Chorus of Destruction (Villain Action 3 Malice)
Self. The chimera uses Roar, then shifts up to their speed and can make a free strike against each enemy who comes adjacent to them during the shift. When the chimera ends this shift, they use Dragon's Eruption. The use of these abilities as part of this villain action costs no Malice.
Common questions
What level is Chimera in Draw Steel?
Chimera is a level 3 solo in Draw Steel.
What is Chimera's Encounter Value?
Chimera has an Encounter Value (EV) of 60, the number Draw Steel uses to budget encounters.
Add Chimera to a Draw Steel encounter in The DM Screen.
Open The DM ScreenFree in your browser. No account needed to start.