Chimera

Level 3 Solo (Beast, Chimera)

Draw Steel: Monsters (Book Two)

Chimera is a level 3 solo (beast, chimera) for Draw Steel. It has 300 Stamina and an Encounter Value of 60.

Level
3
Organization
Solo
Encounter Value
60
Size
2
Speed
10
Stamina
300
Stability
1
Free Strike
6
Movement
Fly
Immunities
Fire 6
Might
+3
Agility
+2
Reason
-2
Intuition
+1
Presence
+0

Traits

Solo Monster

End Effect: At the end of each of their turns, the chimera can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way. Solo Turns: The chimera can take two turns each round. They can't take turns consecutively.

Volant

When the chimera makes a creature winded or reduces them to 0 Stamina, they can move their speed toward an enemy.

Actions

Bite

Melee, Strike, Weapon

Main action · Melee 2 · Target: Two creatures or objects

2d10 + 3

11 or lower
9 damage
12 to 16
13 damage
17 or higher
16 damage

This strike deals an extra 3 damage if it gains an edge or has a double edge.

Dragon's Eruption

Area, Magic, Ranged

Main action · 3 cube within 10 · Target: Each enemy in the area

2d10 + 3

11 or lower
3 fire damage; a<1] 3 fire damage
12 to 16
5 fire damage; a<2] 5 fire damage
17 or higher
7 fire damage; a<3] 7 fire damage

5 Malice cost.

Roar

Area, Magic

Main action · 5 burst · Target: Each enemy in the area

2d10 + 3

11 or lower
4 psychic damage
12 to 16
8 psychic damage; i<2] frightened (save ends)
17 or higher
10 psychic damage; i<3] frightened (save ends)

5 Malice cost.

Lion's Toss

Melee, Weapon

Maneuver · Melee 2 · Target: One creature or object

2d10 + 3

11 or lower
Vertical push 2
12 to 16
Vertical push 3
17 or higher
Vertical push 5

Ram's Defiance

Melee, Strike, Weapon

Triggered action · Melee 2 · Target: The triggering creature

2d10 + 3

11 or lower
6 damage; m<1] slowed (save ends)
12 to 16
8 damage; prone; m<2] slowed (save ends)
17 or higher
10 damage; prone; m<3] slowed (save ends)

Trigger: A creature makes a strike against the chimera and obtains a tier 1 outcome. Effect: The chimera shifts up to 5 squares. If they end this shift within distance of the target, make a power roll.

Malice abilities

Dragon's Eruption (5 Malice)

3 cube within 10, each enemy in the area: 3/5/7 fire damage; a<1/2/3] additional 3/5/7 fire damage.

Roar (5 Malice)

5 burst, each enemy in the area: 4/8/10 psychic damage; frightened (save ends).

Overture of Destruction (Villain Action 1 Malice)

1 burst, each enemy in the area: The chimera can use Bite and Lion's Toss against each target.

Fire Solo (Villain Action 2 Malice)

Self. The chimera uses Dragon's Eruption and Roar without spending Malice.

Chorus of Destruction (Villain Action 3 Malice)

Self. The chimera uses Roar, then shifts up to their speed and can make a free strike against each enemy who comes adjacent to them during the shift. When the chimera ends this shift, they use Dragon's Eruption. The use of these abilities as part of this villain action costs no Malice.

Common questions

What level is Chimera in Draw Steel?

Chimera is a level 3 solo in Draw Steel.

What is Chimera's Encounter Value?

Chimera has an Encounter Value (EV) of 60, the number Draw Steel uses to budget encounters.

Add Chimera to a Draw Steel encounter in The DM Screen.

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