Crucible Dragon
Level 6 Solo (Dragon, Elemental)
Draw Steel: Monsters (Book Two)
Crucible Dragon is a level 6 solo (dragon, elemental) for Draw Steel. It has 450 Stamina and an Encounter Value of 96.
- Level
- 6
- Organization
- Solo
- Encounter Value
- 96
- Size
- 4
- Speed
- 8
- Stamina
- 450
- Stability
- 6
- Free Strike
- 7
- Movement
- none
- Immunities
- Fire 6
- Might
- +4
- Agility
- -1
- Reason
- +3
- Intuition
- +3
- Presence
- +2
Traits
Crucible Dragon's Domain
If the encounter map is a location the dragon has occupied for 1 week or more, melted metal and blades coat nearly every surface. Any creature other than the dragon who starts their turn in physical contact with a surface on the encounter map takes 5 damage. Such creatures take an additional 5 damage when they take damage from being force moved into a surface on the map. Whenever an enemy in the encounter uses an ability that deals lightning damage, they take 1d6 damage to themself and each enemy and object adjacent to them.
Solo Monster
End Effect: At the end of each of their turns, the dragon can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way. Solo Turns: The dragon can take two turns each round. They can't take turns consecutively.
Magnetized Wyrmscale Aura
The dragon's scales create a 3 aura of magnetism around them that affects large masses of metal. Any creature who enters the area for the first time in a round or starts their turn there while wearing metal or while slagged (see Slag Spew) is pulled up to 2 squares toward the dragon. A creature pulled this way who has m<3] is unable to willingly move away from the dragon.
Heat Buffer
Once per round while the dragon is flying using their Thermodynamic Flight ability, they give off a blast of steam to extend the duration of their flight until the end of the next round. Each creature in a 4 cube within 1 underneath the dragon when they use this ability takes 7 fire damage.
Actions
Slag Spew
Area, Magic
Power roll
- 11 or lower
- 13 fire damage; the target is slagged (save ends)
- 12 to 16
- 10 fire damage; the target is slagged (save ends)
- 17 or higher
- 6 fire damage
Each target makes an Agility test. A slagged target is coated in molten metal and takes 2d6 fire damage at the start of each of their turns. If a slagged target has m<3] they are restrained (save ends) whenever they take cold damage.
Forge Hammer Tail Slam
Melee, Strike, Weapon
2d10 + 4
- 11 or lower
- 11 damage; m<2] prone
- 12 to 16
- 17 damage; m<3] prone
- 17 or higher
- 20 damage; m<4] prone
The dragon can make a free strike against each slagged target knocked prone this way. 1 Malice: The strike deals 1d6 cold damage.
Polarize Aura
Area, Magic
2d10 + 4
- 11 or lower
- Push 5
- 12 to 16
- Push 7
- 17 or higher
- Push 10, ignoring stability
Trigger: The dragon is targeted by two melee strikes in the current turn. Special: The target must be size 2 or smaller. 1 Malice.
Heart of the Forge
Area, Magic
2d10 + 4
- 11 or lower
- 4 fire damage; i<2] frightened (save ends)
- 12 to 16
- 6 fire damage; i<3] frightened (save ends)
- 17 or higher
- 8 fire damage; i<4] frightened (save ends)
Malice abilities
Thermodynamic Flight (1 Malice)
Area. Maneuver. 2 burst. Each enemy in the area. Effect: The dragon expels blistering steam, dealing 7 fire damage to each target in the area. The dragon then shifts up to their speed vertically and can fly until the end of the round.
Hammer and Anvil (1 Malice)
Self. Self. Free triggered action. Trigger: While flying, the dragon starts their turn or moves. Effect: The dragon drops to the ground and uses Forge Hammer Tail Slam, which deals an extra 4 damage for each square they descended. The dragon loses their ability to fly until they use Thermodynamic Flight again.
Subdermal Shielding (Villain Action 2 Malice)
Self. Self. Effect: Shields embedded under the dragon's scales emerge, and the dragon gains damage immunity 6 at the start of each round until the end of the encounter. If the dragon takes any damage, they lose this immunity until the end of the current round.
Polarity Chaos (Villain Action 3 Malice)
10 burst. Each creature and object in the area. Effect: Each target makes a Might test. ! 16 damage; pull 10 or push 10 @ 13 damage; pull 8 or push 8 # 7 damage; pull 5 or push 5.
Swordfall (3 Malice)
While the dragon is flying, they shape themself into a blade and fall. Each creature and object in the dragon's space when they hit the ground and in a 6 × 4 line within 1 square of the dragon takes 7 damage. A creature who takes this damage and has a<4] takes 4 extra damage per square the dragon fell and is restrained (save ends). A creature not restrained this way can move into the nearest unoccupied space.
Shower of Blades (5 Malice)
The dragon shakes loose a cloud of shattered weapons in a 6 × 4 line within 1 square of them. Each creature and object in the area makes an Agility test. ! 16 damage; bleeding (save ends) @ 13 damage; bleeding (EoT) # 7 damage
Solo Action (5 Malice)
The dragon takes an additional main action on their turn. They can use this feature even if they are dazed.
Meltdown (7 Malice)
The dragon superheats the ground across the encounter map until the end of the round. Any enemy who starts their turn on the ground is slagged as if affected by the dragon's Slag Spew ability.
Common questions
What level is Crucible Dragon in Draw Steel?
Crucible Dragon is a level 6 solo in Draw Steel.
What is Crucible Dragon's Encounter Value?
Crucible Dragon has an Encounter Value (EV) of 96, the number Draw Steel uses to budget encounters.
Add Crucible Dragon to a Draw Steel encounter in The DM Screen.
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