Meteor Dragon

Level 10 Solo (Dragon, Elemental)

Draw Steel: Monsters (Book Two)

Meteor Dragon is a level 10 solo (dragon, elemental) for Draw Steel. It has 650 Stamina and an Encounter Value of 144.

Level
10
Organization
Solo
Encounter Value
144
Size
3
Speed
15
Stamina
650
Stability
6
Free Strike
10
Movement
Fly
Might
+5
Agility
+5
Reason
+3
Intuition
+3
Presence
+5

Traits

Meteor Dragon's Domain

If the encounter map is a location the dragon has occupied for 1 week or more, each creature other than the dragon has their stability reduced to 0 and automatically obtains a tier 1 outcome on Agility tests. Additionally, any creature who is suffocating during the encounter takes an extra 1d6 damage at the end of each round.

Solo Monster

End Effect: At the end of each of their turns, the dragon can take 20 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way. Solo Turns: The dragon can take two turns each round. They can't take turns consecutively.

Voidshroud Wyrmscale Aura

The dragon's scales create a 1 aura of void space around them. Any enemy who starts their turn in the area takes 10 cold damage and is suffocating. Each time the dragon takes damage, the area of the aura increases by 1 (to a maximum of 5), and they deal an extra 5 damage the next time they use an ability that deals rolled damage.

Crescent Claws

Once per turn, the dragon chooses a target within 3 squares. The dragon can make a free strike against the target, and ignores banes when using abilities against the target until the start of their next turn.

Field Collapse

Self. Self. Free triggered action. Trigger: The dragon takes damage from an ability while the area of their Voidshroud Wyrmscale Aura is 2 or more. Effect: The dragon halves the damage. Each enemy and object in the area of the dragon's Voidshroud Wyrmscale Aura trait takes 5 sonic damage and is pulled up to 5 squares toward the dragon. The area of the wyrmscale aura then resets to 1.

Actions

Gravity Well

Area, Magic, Ranged

Main action · 4 cube within 10 · Target: Each creature and object in the area

Power roll

11 or lower
20 sonic damage; the target is dragonsealed (save ends)
12 to 16
16 sonic damage; the target is dragonsealed (save ends)
17 or higher
10 sonic damage

Each target makes a Might test. A dragonsealed target emits a golden aura, and takes 2 damage per square moved when falling or when force moved into an obstacle.

Cosmic Tail Ray

Magic, Melee, Ranged, Strike

Main action · Melee 2 or ranged 15 · Target: Two creatures or objects

2d10 + 5

11 or lower
15 holy damage; a<4] weakened (save ends)
12 to 16
21 holy damage; a<5] weakened (save ends)
17 or higher
25 holy damage; a<6] weakened (save ends)

If a target made weakened this way is already weakened, they are instead dazed until the end of their next turn.

A Hero Faces the Void

Magic, Ranged

Free triggered action · Ranged 5 · Target: The triggering creature

2d10 + 5

11 or lower
10 psychic damage; p<4] frightened (save ends)
12 to 16
16 psychic damage; p<5] frightened (save ends)
17 or higher
20 psychic damage; p<6] frightened (save ends)

Trigger: A creature within distance spends their Heroic Resource to use an ability. Effect: While frightened this way, the target can't use the triggering ability. 2 Malice.

Voidlight Breath

Area, Magic

Villain Action 3 · ∞ × 3 line within 1 · Target: Each enemy and object in the area

Power roll

11 or lower
25 damage; i<6] the target is annihilated
12 to 16
21 damage; i<5] the target is annihilated
17 or higher
15 damage; i<4] the target is annihilated

Each target makes an Agility test. An annihilated target must make the test again, decreasing the potency for themself by 2 each time they are annihilated. A creature reduced to 0 Stamina by this dies and their soul is destroyed.

Malice abilities

Investiture of Gravity (5 Malice)

Area, Magic. Maneuver. 15 burst. Each enemy in the area. Effect: Each target must be dragonsealed. The dragon chooses a direction and vertical slides each target 10 squares in that direction, ignoring stability. A target who strikes an obstacle takes damage as if they had fallen the forced movement distance.

Impactful Arrival (Villain Action 1 Malice)

Area, Magic. 1-mile burst. Each creature and object in the area. Effect: Each target takes 30 fire damage, and if they have m<5], they are knocked prone. Special: The dragon can use this ability before the encounter begins.

Burning Aurora (Villain Action 2 Malice)

Self. Self. Effect: Until the end of the encounter, each enemy who is dragonsealed and weakened and who the dragon has line of effect to loses 1 of their Heroic Resource at the start of each of their turns (to a minimum of 0). The dragon then uses their Cosmic Tail Ray ability with a double edge, targeting four creatures or objects.

Liftoff (3 Malice)

The next time the dragon uses their Crescent Claws ability, they can also slide the target up to 5 squares. If the target is dragonsealed, the dragon can vertical slide them instead.

Solo Action (5 Malice)

The dragon takes an additional main action on their turn. They can use this feature even if they are dazed.

Starfall (5 Malice)

The dragon drops stars into five 2 cubes anywhere on the encounter map. The area is difficult terrain, and each creature and object in the area when it appears makes an Agility test. ! 20 holy damage; slowed (save ends), prone @ 16 holy damage; slowed (save ends) # 10 holy damage

Event Horizon (10 Malice)

A black hole manifests as a 1 cube within 20 squares of the dragon in an unoccupied space. Each creature who has m<5] and each object of size 3 or smaller is vertical pulled 2 squares toward the area at the start of each round, ignoring stability. Any creature who starts their turn in the area or any object in the area at the end of the round suffers the effect of the dragon's Voidlight Breath ability, and the black hole disappears.

Common questions

What level is Meteor Dragon in Draw Steel?

Meteor Dragon is a level 10 solo in Draw Steel.

What is Meteor Dragon's Encounter Value?

Meteor Dragon has an Encounter Value (EV) of 144, the number Draw Steel uses to budget encounters.

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