Medusa
Level 5 Solo (Accursed, Humanoid, Medusa)
Draw Steel: Monsters (Book Two)
Medusa is a level 5 solo (accursed, humanoid, medusa) for Draw Steel. It has 420 Stamina and an Encounter Value of 84.
- Level
- 5
- Organization
- Solo
- Encounter Value
- 84
- Size
- 1M
- Speed
- 10
- Stamina
- 420
- Stability
- 5
- Free Strike
- 8
- Movement
- none
- Might
- +2
- Agility
- +4
- Reason
- +0
- Intuition
- +0
- Presence
- +0
Traits
Solo Monster
End Effect: At the end of each of their turns, the medusa can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way. Solo Turns: The medusa can take two turns each round. They can't take turns consecutively.
Nimble Escape
The medusa shifts up to 3 squares and can attempt to hide even if observed.
Cunning Edge
The medusa gains an edge on power rolls against any creature who is restrained or slowed by Petrify.
Many Peering Eyes
The medusa can't be flanked.
Actions
Snake Bites
Melee, Strike, Weapon
2d10 + 4
- 11 or lower
- 11 damage; m<2] slowed (save ends)
- 12 to 16
- 16 damage; m<3] slowed (save ends)
- 17 or higher
- 19 damage; m<4] slowed (save ends)
Damning Gaze
Magic, Ranged, Strike
2d10 + 4
- 11 or lower
- 11 damage; push 3
- 12 to 16
- 16 damage; push 5
- 17 or higher
- 19 damage; push 7
3 Malice: The medusa targets two additional creatures or objects.
Petrify
Area, Magic
2d10 + 4
- 11 or lower
- m<2] restrained (save ends)
- 12 to 16
- m<3] restrained (save ends)
- 17 or higher
- Slowed (save ends); or if m<4] restrained (save ends)
5 Malice. A target with cover reduces the potency by 1, while a slowed target increases the potency by 1. A target restrained this way magically begins to turn to stone, and a target who ends two consecutive turns restrained this way is petrified.
Venomous Spit
Melee
2d10 + 4
- 11 or lower
- 13 acid damage
- 12 to 16
- 18 acid damage
- 17 or higher
- 22 acid damage
2 Malice. Trigger: A creature within distance deals damage to the medusa.
Mass Petrify
Magic, Ranged
The medusa can use Petrify against each target without spending Malice. A target who doesn't have cover increases the potency by 1.
Stone Puppets
Area, Magic
As a free triggered action, each stone statue and creature restrained or slowed by Petrify within distance moves up to their speed and uses a signature ability that gains an edge, targeting an enemy of the medusa's choice. A stone statue without its own statistics has speed 5 and uses the medusa's free strike.
Malice abilities
Weakening Glare (4 Malice)
Magic, Ranged, Strike. Main action. Ranged 10. One creature. ! 6 damage; weakened (EoT) @ 10 damage; weakened (EoT) # 12 damage; weakened (save ends)
Solo Action (5 Malice)
The medusa takes an additional main action on their turn. They can use this feature even if they are dazed.
Ssstop and Lisssten (5 Malice)
Magic, Ranged. Main action. Ranged 10. Three creatures. ! i<2] the target is charmed @ i<3] the target is charmed # i<4] the target is charmed. Effect: At a time of the medusa's choosing, a charmed creature moves up to their speed and makes a free strike against an enemy of the medusa's choice as a free triggered action. The creature is then no longer charmed.
Shatter Victims (7 Malice)
The medusa causes three stone statues within 10 squares of them to each shatter in a 2-cube explosion. Each enemy in one of those areas makes a Might test. An enemy restrained or slowed by the medusa's Petrify ability has a double bane on the test. ! 12 damage; vertical push 3; bleeding (save ends) @ 10 damage; vertical push 3 # 6 damage
Serpent Wings (Villain Action 2 Malice)
The medusa temporarily manifests wings and flies up to their speed without provoking opportunity attacks. During or after this movement, they can use Snake Bites and Damning Gaze once each.
Common questions
What level is Medusa in Draw Steel?
Medusa is a level 5 solo in Draw Steel.
What is Medusa's Encounter Value?
Medusa has an Encounter Value (EV) of 84, the number Draw Steel uses to budget encounters.
Add Medusa to a Draw Steel encounter in The DM Screen.
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