Manticore

Level 4 Solo (Beast, Manticore)

Draw Steel: Monsters (Book Two)

Manticore is a level 4 solo (beast, manticore) for Draw Steel. It has 350 Stamina and an Encounter Value of 72.

Level
4
Organization
Solo
Encounter Value
72
Size
2
Speed
10
Stamina
350
Stability
2
Free Strike
6
Movement
Fly
Might
+4
Agility
+3
Reason
+0
Intuition
+0
Presence
-1

Traits

Solo Monster

End Effect: At the end of each of their turns, the manticore can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way. Solo Turns: The manticore can take two turns each round. They can't take turns consecutively.

Agile Predator

Whenever the manticore deals damage to a creature, they don't provoke opportunity attacks from that creature during that turn.

Actions

Carnivorous Bite

Melee, Strike, Weapon

Main action · Melee 1 · Target: One creature or object

2d10 + 4

11 or lower
12 damage; a<2] bleeding (save ends)
12 to 16
17 damage; a<3] bleeding (save ends)
17 or higher
21 damage; a<4] bleeding (save ends)

If the target is frightened, this ability gains an edge.

Tail Spike

Ranged, Strike, Weapon

Main action · Ranged 10 · Target: Two creatures or objects

2d10 + 4

11 or lower
6 damage; m<2] 4 poison damage
12 to 16
11 damage; m<3] 4 poison damage, weakened (save ends)
17 or higher
14 damage; m<4] 8 poison damage, weakened (save ends)

1 Malice: While weakened this way, a target takes 1d6 poison damage at the start of each of their turns.

Harrying Claws

Melee, Strike, Weapon

Maneuver · Melee 1 · Target: Two creatures or objects

2d10 + 4

11 or lower
Slide 1; a<2] 3 damage
12 to 16
Slide 2; a<3] 5 damage
17 or higher
Slide 4; a<4] 7 damage

Reflexive Instinct

Ranged

Triggered action · Ranged 10 · Target: The triggering creature

2 Malice. Trigger: A creature within distance deals damage to the manticore. Effect: The manticore shifts up to 5 squares into the air, then can use Tail Spike against the target.

Trumpeting Howl

Area, Magic

Villain Action 1 · 5 Burst · Target: Each creature in the area

2d10 + 4

11 or lower
Frightened (EoT); if the target has i<2] they are instead frightened (save ends)
12 to 16
Frightened (EoT); if the target has i<3] they are instead frightened (save ends)
17 or higher
Frightened (EoT); if the target has i<4] they are instead dazed (save ends)

Malice abilities

Uncanny Mimicry (3 Malice)

The manticore uses their mimicry in an attempt to unnerve one creature within their line of effect. If the target has r<4], they take a bane on power rolls against the manticore (save ends). Each time this feature is used against the same target during the encounter, its potency decreases by 2.

Solo Action (5 Malice)

The manticore takes an additional main action on their turn. They can use this feature even if they are dazed.

Desperate Howl (5 Malice)

The manticore lets out an unnerving cry. Each enemy within the manticore's line of effect makes an Intuition test. ! Frightened (save ends) @ Frightened (EoT) # No effect.

Barrage of Barbs (7 Malice)

The manticore sprays tail spikes across the ground within 5 squares of them. Each enemy in that area who has a<3] is bleeding (save ends). Additionally, the area is difficult terrain, and any enemy takes 3 poison damage for each square of the area they enter. An enemy who takes 9 poison damage this way on one turn is weakened until the end of the encounter.

Cornered Predator (Villain Action 2 Malice)

The manticore shifts up to their speed, then can use Tail Spike against each enemy within distance of that ability.

Debilitating Poison (Villain Action 3 Malice)

The manticore sours their poison with enmity. Until the end of the encounter, the manticore has a double edge on power rolls against weakened creatures. Additionally, any creature weakened by the manticore's Tail Spike ability has their speed halved and takes an extra 3 poison damage at the start of each of their turns.

Common questions

What level is Manticore in Draw Steel?

Manticore is a level 4 solo in Draw Steel.

What is Manticore's Encounter Value?

Manticore has an Encounter Value (EV) of 72, the number Draw Steel uses to budget encounters.

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