Manticore
Level 4 Solo (Beast, Manticore)
Draw Steel: Monsters (Book Two)
Manticore is a level 4 solo (beast, manticore) for Draw Steel. It has 350 Stamina and an Encounter Value of 72.
- Level
- 4
- Organization
- Solo
- Encounter Value
- 72
- Size
- 2
- Speed
- 10
- Stamina
- 350
- Stability
- 2
- Free Strike
- 6
- Movement
- Fly
- Might
- +4
- Agility
- +3
- Reason
- +0
- Intuition
- +0
- Presence
- -1
Traits
Solo Monster
End Effect: At the end of each of their turns, the manticore can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way. Solo Turns: The manticore can take two turns each round. They can't take turns consecutively.
Agile Predator
Whenever the manticore deals damage to a creature, they don't provoke opportunity attacks from that creature during that turn.
Actions
Carnivorous Bite
Melee, Strike, Weapon
2d10 + 4
- 11 or lower
- 12 damage; a<2] bleeding (save ends)
- 12 to 16
- 17 damage; a<3] bleeding (save ends)
- 17 or higher
- 21 damage; a<4] bleeding (save ends)
If the target is frightened, this ability gains an edge.
Tail Spike
Ranged, Strike, Weapon
2d10 + 4
- 11 or lower
- 6 damage; m<2] 4 poison damage
- 12 to 16
- 11 damage; m<3] 4 poison damage, weakened (save ends)
- 17 or higher
- 14 damage; m<4] 8 poison damage, weakened (save ends)
1 Malice: While weakened this way, a target takes 1d6 poison damage at the start of each of their turns.
Harrying Claws
Melee, Strike, Weapon
2d10 + 4
- 11 or lower
- Slide 1; a<2] 3 damage
- 12 to 16
- Slide 2; a<3] 5 damage
- 17 or higher
- Slide 4; a<4] 7 damage
Reflexive Instinct
Ranged
2 Malice. Trigger: A creature within distance deals damage to the manticore. Effect: The manticore shifts up to 5 squares into the air, then can use Tail Spike against the target.
Trumpeting Howl
Area, Magic
2d10 + 4
- 11 or lower
- Frightened (EoT); if the target has i<2] they are instead frightened (save ends)
- 12 to 16
- Frightened (EoT); if the target has i<3] they are instead frightened (save ends)
- 17 or higher
- Frightened (EoT); if the target has i<4] they are instead dazed (save ends)
Malice abilities
Uncanny Mimicry (3 Malice)
The manticore uses their mimicry in an attempt to unnerve one creature within their line of effect. If the target has r<4], they take a bane on power rolls against the manticore (save ends). Each time this feature is used against the same target during the encounter, its potency decreases by 2.
Solo Action (5 Malice)
The manticore takes an additional main action on their turn. They can use this feature even if they are dazed.
Desperate Howl (5 Malice)
The manticore lets out an unnerving cry. Each enemy within the manticore's line of effect makes an Intuition test. ! Frightened (save ends) @ Frightened (EoT) # No effect.
Barrage of Barbs (7 Malice)
The manticore sprays tail spikes across the ground within 5 squares of them. Each enemy in that area who has a<3] is bleeding (save ends). Additionally, the area is difficult terrain, and any enemy takes 3 poison damage for each square of the area they enter. An enemy who takes 9 poison damage this way on one turn is weakened until the end of the encounter.
Cornered Predator (Villain Action 2 Malice)
The manticore shifts up to their speed, then can use Tail Spike against each enemy within distance of that ability.
Debilitating Poison (Villain Action 3 Malice)
The manticore sours their poison with enmity. Until the end of the encounter, the manticore has a double edge on power rolls against weakened creatures. Additionally, any creature weakened by the manticore's Tail Spike ability has their speed halved and takes an extra 3 poison damage at the start of each of their turns.
Common questions
What level is Manticore in Draw Steel?
Manticore is a level 4 solo in Draw Steel.
What is Manticore's Encounter Value?
Manticore has an Encounter Value (EV) of 72, the number Draw Steel uses to budget encounters.
Add Manticore to a Draw Steel encounter in The DM Screen.
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