Lich

Level 10 Solo (Undead)

Draw Steel: Monsters (Book Two)

Lich is a level 10 solo (undead) for Draw Steel. It has 650 Stamina and an Encounter Value of 144.

Level
10
Organization
Solo
Encounter Value
144
Size
1M
Speed
10
Stamina
650
Stability
1
Free Strike
10
Movement
Fly, hover
Immunities
Corruption 10, poison 10
Weaknesses
Holy 5
Might
+2
Agility
+3
Reason
+5
Intuition
+5
Presence
+5

Traits

Solo Monster

End Effect: At the end of each of their turns, the lich can take 20 damage to end one effect on them that can be ended by a saving throw. This damage can’t be reduced in any way. Solo Turns: The lich can take two turns each round. They can’t take turns consecutively.

Necrotic Form

Maneuver, Self. Effect: The lich becomes spectral, moves up to their speed, and becomes corporeal again. While spectral, the lich automatically ends the grabbed or restrained conditions, has damage immunity 5, can move through solid matter, and ignores difficult terrain. If the lich ends this movement inside solid matter, they are shunted out into the space from which they entered it.

Herald of Oblivion

In the lich’s presence, death’s call is stronger. Any winded creature within 5 squares of the lich is bleeding and can’t use the Catch Breath maneuver.

Glare of Undeath

At the start of each round, the lich chooses a creature within 10 squares. If that creature has r<4], they are restrained until the end of the lich’s next turn. The lich can’t choose the same creature two rounds in a row.

Rejuvenation

The lich has a soulstone, which has 50 Stamina and damage immunity all except to sonic damage and holy damage. If the lich is destroyed while their soulstone is intact, their soul retreats into the soulstone. Any creature who has p<5] and who moves within 5 squares of an inhabited soulstone for the first time in a round or starts their turn there is compelled (save ends). A compelled creature must do everything in their power to move toward and touch the soulstone. A creature who touches an inhabited soulstone makes a Might test that takes a bane. Tier 1: The creature is reduced to 0 Stamina and the lich manifests adjacent to the soulstone with full Stamina. Tier 2: The creature is reduced to 0 Stamina and the lich manifests adjacent to the soulstone with 300 Stamina. Tier 3: The creature has their Stamina reduced to their winded value unless it is already lower, and the lich manifests adjacent to the soulstone with 100 Stamina.

Actions

Conflagration

Magic, Ranged, Strike

Main action · Ranged 20 · Target: Two creatures or objects

2d10 + 5

11 or lower
15 fire damage; a<4] the target is immolated (save ends)
12 to 16
21 fire damage; a<5] the target is immolated (save ends)
17 or higher
25 fire damage; a<6] the target is immolated (save ends)

An immolated creature takes 10 fire damage whenever they use a main action and a maneuver on their turn. This damage can’t be reduced in any way.

Hopeless Place

Area, Magic

Main action · 10 burst · Target: Each enemy in the area

2d10 + 5

11 or lower
8 corruption damage; p<4] the target is hopeless (save ends)
12 to 16
13 corruption damage; p<5] the target is hopeless (save ends)
17 or higher
16 corruption damage; p<6] the target is hopeless (save ends)

A hopeless creature can’t benefit from edges or double edges, can’t gain or use surges, and can’t gain temporary Stamina. 3 Malice: The distance of this ability increases to a 20 burst and its potency increases by 1.

Pain Unending

Magic, Ranged, Strike

Main action · Ranged 20 · Target: One creature or object

2d10 + 5

11 or lower
17 psychic damage
12 to 16
24 psychic damage
17 or higher
29 psychic damage

A target who has m<4] is wracked with pain (save ends). A creature wracked with pain has a double bane on abilities. 3 Malice: The lich chooses one additional target. 2+ Malice: Each creature wracked with pain gains one of the following conditions of the lich’s choice for each 2 Malice spent: bleeding, slowed, or prone and can’t stand. These conditions end when a creature is no longer wracked with pain. (2 Malice)

Arms of Necrosis

Area, Magic

Villain Action 3 · 6 burst · Target: Each creature in the area

2d10 + 5

11 or lower
8 corruption damage; a<4] frightened (save ends)
12 to 16
13 corruption damage; a<5] frightened (save ends)
17 or higher
16 corruption damage; a<6] frightened (save ends)

At the end of each of the lich’s turns, they regain 10 Stamina for each creature frightened this way.

Malice abilities

Baleful Swap (2 Malice)

Trigger: The lich is targeted using an ability by a creature other than the target. If the target has p<4], they swap places with the lich to become the new target of the triggering ability.

Cages of Wasting (Villain Action 1 Malice)

Each target makes an Agility test. Tier 1: 10 corruption damage; restrained (save ends). Tier 2: 16 corruption damage; restrained (EoT). Tier 3: 20 corruption damage. The lich deals an additional 10 corruption damage to each creature restrained this way.

My Power Alone (Villain Action 2 Malice)

A target can’t use heroic abilities until the start of the lich’s next turn.

Common questions

What level is Lich in Draw Steel?

Lich is a level 10 solo in Draw Steel.

What is Lich's Encounter Value?

Lich has an Encounter Value (EV) of 144, the number Draw Steel uses to budget encounters.

Add Lich to a Draw Steel encounter in The DM Screen.

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