Fossil Cryptic
Level 2 Solo (Elemental)
Draw Steel: Monsters (Book Two)
Fossil Cryptic is a level 2 solo (elemental) for Draw Steel. It has 250 Stamina and an Encounter Value of 48.
- Level
- 2
- Organization
- Solo
- Encounter Value
- 48
- Size
- 1L
- Speed
- 8
- Stamina
- 250
- Stability
- 3
- Free Strike
- 5
- Movement
- Burrow
- Might
- +3
- Agility
- +2
- Reason
- +1
- Intuition
- +1
- Presence
- +0
Traits
Solo Monster
End Effect: At the end of each of their turns, the cryptic can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can’t be reduced in any way. Solo Turns: The cryptic can take two turns each round. They can’t take turns consecutively.
Churning Trunk
The cryptic is constantly surrounded by a 1 aura of swirling debris that obscures their form. Ranged abilities that target the cryptic take a bane. Additionally, any enemy who enters the aura for the first time in a round or starts their turn there takes 5 damage.
Seismic Step
The cryptic ignores difficult terrain. Additionally, they have line of effect to any creature with concealment if that creature is touching the ground.
Actions
Sand Slam
Melee, Strike, Weapon
2d10 + 3
- 11 or lower
- 8 damage; a<1] slide 2
- 12 to 16
- 12 damage; a<2] slide 2, prone
- 17 or higher
- 15 damage; a<3] slide 3, prone and can’t stand (EoT)
If a target made prone this way is already prone, they are instead restrained (EoT).
Stone Bone Storm
Area
2d10 + 3
- 11 or lower
- 4 damage; m<1] push 2
- 12 to 16
- 7 damage; m<2] prone
- 17 or higher
- 10 damage; m<3] prone
The cryptic reforms their body and appears in an unoccupied space in the area.
Shatterstone
Area
2d10 + 3
- 11 or lower
- 4 damage; push 2
- 12 to 16
- 7 damage; push 3, prone
- 17 or higher
- 10 damage; push 4, prone
Before using the Dig maneuver, the cryptic moves up to their speed. They then create the burst when they breach the surface. (5 Malice)
No Escape
Ranged
2d10 + 3
- 11 or lower
- 5 damage; prone; m<1] restrained (save ends)
- 12 to 16
- 9 damage; prone; m<2] restrained (save ends)
- 17 or higher
- 12 damage; prone; m<3] restrained (save ends)
The cryptic makes an initial power roll that calls down stone pillars from the ceiling. The cryptic then makes a second power roll that raises stone pillars from the floor. Ranged 10, Two creatures or objects on the ground: ! 2 damage; vertical slide 2 / @ 3 damage; vertical slide 4 / # 4 damage; vertical slide 6; if this movement brings the target into contact with the ceiling, they are restrained (save ends).
Malice abilities
Stoneshift (2 Malice)
The cryptic slides the target up to 3 squares. 2 Malice: The ability targets one additional target.
Dissipate (1 Malice)
The cryptic halves the damage, ignores any nondamaging effects associated with it, and shifts up to 3 squares. Trigger: The cryptic takes damage.
First Warning Quake (Villain Action 1 Malice)
Each target makes a Might test. ! Prone and can’t stand (EoT) / @ Prone / # No effect. Special: A target must be on the ground.
Final Warning Fissure (Villain Action 2 Malice)
The area drops 2 squares and is difficult terrain. Each target enemy falls, while each target ally drops safely. Additionally, each target enemy makes an Agility test. ! 9 damage; prone / @ 5 damage / # The target moves to the nearest unoccupied space outside the area. Special: A target must be on the ground.
Common questions
What level is Fossil Cryptic in Draw Steel?
Fossil Cryptic is a level 2 solo in Draw Steel.
What is Fossil Cryptic's Encounter Value?
Fossil Cryptic has an Encounter Value (EV) of 48, the number Draw Steel uses to budget encounters.
Add Fossil Cryptic to a Draw Steel encounter in The DM Screen.
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