Vampire Lord

Level 7 Leader (Undead, Vampire)

Draw Steel: Monsters (Book Two)

Vampire Lord is a level 7 leader (undead, vampire) for Draw Steel. It has 200 Stamina and an Encounter Value of 36.

Level
7
Organization
Leader
Encounter Value
36
Size
1M
Speed
12
Stamina
200
Stability
3
Free Strike
7
Movement
Climb, hover, teleport
Immunities
Corruption 9, poison 9
Might
+2
Agility
+5
Reason
+1
Intuition
+1
Presence
+2

Traits

Lord’s Bloodthirst

The vampire has speed 15 and an edge on power rolls while any creature within 20 squares of them is bleeding. Any bleeding creature within 5 squares of the vampire can’t hide.

Actions

Crimson Embrace

Melee, Strike, Weapon

Main action · Melee 1 · Target: One creature

2d10 + 5

11 or lower
13 corruption damage; m<3] bleeding (save ends)
12 to 16
21 corruption damage; m<4] bleeding (save ends)
17 or higher
24 corruption damage; m<5] bleeding (save ends)

The vampire regains Stamina equal to half the damage dealt, and can end one effect on them that can be ended by a saving throw. 2+ Malice: The vampire shifts 3 after striking the last target, and can target one additional creature for every 2 malice spent.

Red Mist Rising

Area, Magic

Villain Action 2 · 5 burst · Target: Each enemy in the area

2d10 + 5

11 or lower
2 damage; m<3] 6 corruption damage
12 to 16
7 damage; m<4] 6 corruption damage
17 or higher
10 damage; m<5] 6 corruption damage

The vampire turns to mist, filling the area. Until the end of the round, the vampire can’t move or be targeted by abilities, but they can use Crimson Embrace against a target in the area. The vampire reforms in an unoccupied space in the area at the end of the round.

Sacrifice

Magic, Ranged

Villain Action 3 · Ranged 20 · Target: Each chosen ally

Power roll

11 or lower
11 corruption damage
12 to 16
8 corruption damage
17 or higher
2 corruption damage

Each target is marked for sacrifice. At the end of the round, each target who isn’t dead or destroyed takes 50 corruption damage. The vampire then uses the following ability. Wave of Blood (Area, Magic; 20 burst; Each enemy in the area): Each target makes a Might test. This ability deals an extra 5 damage for each creature killed by the Sacrifice villain action. The power roll tiers are the Wave of Blood outcomes.

Malice abilities

Arise, My Children (2 Malice)

Two blood-starved vampires appear in unoccupied spaces within distance.

Redirected Charm (3 Malice)

Trigger: A creature makes a strike against the vampire. The target becomes the new target of the strike.

Let Us Feast! (Villain Action 1 Malice)

Each target who has P<4] is now bleeding (save ends).

Common questions

What level is Vampire Lord in Draw Steel?

Vampire Lord is a level 7 leader in Draw Steel.

What is Vampire Lord's Encounter Value?

Vampire Lord has an Encounter Value (EV) of 36, the number Draw Steel uses to budget encounters.

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