Dwarf Marauder Lord
Level 3 Leader (Dwarf, Humanoid)
Draw Steel: Monsters (Book Two)
Dwarf Marauder Lord is a level 3 leader (dwarf, humanoid) for Draw Steel. It has 132 Stamina and an Encounter Value of 20.
- Level
- 3
- Organization
- Leader
- Encounter Value
- 20
- Size
- 1M
- Speed
- 5
- Stamina
- 132
- Stability
- 4
- Free Strike
- 5
- Movement
- none
- Might
- +3
- Agility
- +0
- Reason
- +2
- Intuition
- +1
- Presence
- +0
Traits
Magnetomancy
Psionic, Ranged; Maneuver; Ranged 10; One creature or object. Effect: The target vertical slides up to 5 squares. A target restrained by a dwarf can be force moved by this ability. This forced movement doesn’t end the restrained condition unless the Director determines otherwise. 5 Malice: This ability takes the Area keyword and loses the Ranged keyword, its distance becomes a 10 burst, and it targets each restrained creature in the area.
Your Weapon Is Useless
Psionic, Ranged; Triggered action; Ranged 10; Self or one ally. Trigger: A creature makes a melee strike against the target. Effect: The target halves any damage from the strike and the triggering creature takes 4 damage.
End Effect
At the end of each of their turns, the marauder lord can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can’t be reduced in any way.
Actions
Levitating Axes
Melee, Psionic, Ranged, Strike, Weapon
2d10 + 3
- 11 or lower
- 8 damage; slide 1
- 12 to 16
- 12 damage; slide 3
- 17 or higher
- 15 damage; slide 5
A target restrained by a dwarf can be force moved by this ability. This forced movement doesn’t end the restrained condition unless the Director determines otherwise. 3 Malice: A target force moved adjacent to an ally of the marauder lord is restrained until the end of their next turn.
Malice abilities
Ajax Will Pay Well for These Specimens (Villain Action 1 Malice)
The marauder lord uses Levitating Axes against each target, making one power roll against all targets.
Don’t Let Them Escape! (Villain Action 2 Malice)
Each target shifts up to their speed. The marauder lord then uses Levitating Axes.
Test Your Metal! (Villain Action 3 Malice)
The marauder lord creates three size 2 metal objects in unoccupied spaces within distance. Whenever the marauder lord uses Magnetomancy, they can additionally target one of these objects.
Common questions
What level is Dwarf Marauder Lord in Draw Steel?
Dwarf Marauder Lord is a level 3 leader in Draw Steel.
What is Dwarf Marauder Lord's Encounter Value?
Dwarf Marauder Lord has an Encounter Value (EV) of 20, the number Draw Steel uses to budget encounters.
Add Dwarf Marauder Lord to a Draw Steel encounter in The DM Screen.
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