Angulotl Daybringer
Level 1 Leader (Angulotl, Humanoid)
Draw Steel: Monsters (Book Two)
Angulotl Daybringer is a level 1 leader (angulotl, humanoid) for Draw Steel. It has 80 Stamina and an Encounter Value of 12.
- Level
- 1
- Organization
- Leader
- Encounter Value
- 12
- Size
- 1M
- Speed
- 5
- Stamina
- 80
- Stability
- 1
- Free Strike
- 4
- Movement
- Climb, swim
- Immunities
- Poison 3
- Might
- +3
- Agility
- +2
- Reason
- +0
- Intuition
- +2
- Presence
- +0
Traits
Sun Lamp
Maneuver, Self, Self. Effect: The daybringer expands their throat to make it resemble the sun until the start of their next turn. During that time, each angulotl who starts their turn within 10 squares of the daybringer regains 5 Stamina and gains a +3 bonus to speed until the end of their turn.
Moisturizing End Effect
At the end of each of the daybringer's turns, they can either take 5 damage or end the wet effect on an adjacent creature in order to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Toxiferous
Whenever an adjacent enemy grabs the daybringer or uses a melee ability against them, that enemy takes 3 poison damage.
Actions
Acid Grasp
Melee, Strike, Weapon
2d10 + 3
- 11 or lower
- 7 acid damage; a<1] dazed (save ends)
- 12 to 16
- 10 acid damage; a<2] dazed (save ends)
- 17 or higher
- 13 acid damage; a<3] dazed (save ends)
The next time the target makes a strike against the daybringer, the target takes 4 acid damage after the strike is resolved. 1 Malice: The daybringer jumps up to 3 squares before or after using this ability.
Tongue Slap
Melee
The outcome of the strike's power roll is reduced by one tier. 2 Malice: The target is pulled up to 4 squares after the strike resolves.
Malice abilities
New Dawn (Villain Action 1 Malice)
Ranged, Ranged 10, Special. Effect: Four angulotl pollywogs erupt from the daybringer's back and waddle into unoccupied spaces within distance.
Plague of Frogs (Villain Action 2 Malice)
Area, 8 burst, Self and each ally in the area. Effect: Each target can jump up to 4 squares. Each non-minion target can make a free strike at the end of the jump.
It Is Day (Villain Action 3 Malice)
Special, Special. Effect: The encounter map dries up and each enemy and object on it is illuminated until the end of the encounter. An illuminated creature or object can't hide or become invisible, and any strike made against an illuminated target gains an edge. Additionally, each enemy in the encounter who is wet has that effect end and takes 6 acid damage. Each angulotl in the encounter has a double edge on their next strike.
Common questions
What level is Angulotl Daybringer in Draw Steel?
Angulotl Daybringer is a level 1 leader in Draw Steel.
What is Angulotl Daybringer's Encounter Value?
Angulotl Daybringer has an Encounter Value (EV) of 12, the number Draw Steel uses to budget encounters.
Add Angulotl Daybringer to a Draw Steel encounter in The DM Screen.
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