Aurumvas
Level 10 Leader (Abyssal, Demon)
Draw Steel: Monsters (Book Two)
Aurumvas is a level 10 leader (abyssal, demon) for Draw Steel. It has 260 Stamina and an Encounter Value of 48.
- Level
- 10
- Organization
- Leader
- Encounter Value
- 48
- Size
- 3
- Speed
- 8
- Stamina
- 260
- Stability
- 2
- Free Strike
- 10
- Movement
- Fly
- Weaknesses
- Holy 5
- Might
- +5
- Agility
- +2
- Reason
- +5
- Intuition
- +3
- Presence
- +5
Traits
Absorb Soul
Whenever any demon is reduced to 0 Stamina within 10 squares of Aurumvas, the Director gains 1 Malice. Aurumvas loses this trait while he is dazed.
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While Aurumvas is winded, he has a double edge on strikes.
Soulsight
Any creature within 5 squares of Aurumvas can't be hidden from him.
Actions
Greedy Hands
Magic, Melee, Strike
2d10 + 5
- 11 or lower
- 15 corruption damage; r<4] weakened (save ends)
- 12 to 16
- 20 corruption damage; r<5] weakened (save ends)
- 17 or higher
- 24 corruption damage; r<6] weakened (save ends)
2 Malice: Aurumvas regains Stamina equal to the damage dealt.
Covetous Bolts
Magic, Ranged, Strike
2d10 + 5
- 11 or lower
- 15 psychic damage; p<4] dazed (save ends)
- 12 to 16
- 20 psychic damage; p<5] dazed (save ends)
- 17 or higher
- 24 psychic damage; p<6] dazed (save ends)
2 Malice: While dazed this way, a target can't gain Heroic Resources.
No Matter the Cost
Area, Magic, Ranged
2d10 + 5
- 11 or lower
- 10 fire damage; push 1
- 12 to 16
- 15 fire damage; push 2
- 17 or higher
- 19 fire damage; push 3
Aurumvas summons treasures from his vaults into the area, then causes them to explode.
Malice abilities
Greed Is Good (2 Malice)
Aurumvas chooses a supernatural treasure or an item made of gold and teleports to an unoccupied space adjacent to that object, then ends one effect on him that can be ended by a saving throw.
Time Is Money (Villain Action 1 Malice)
Aurumvas warps time with his abyssal avarice. Each target can teleport up to their speed and make a free strike.
Hostile Acquisition (Villain Action 2 Malice)
Aurumvas chooses up to three treasures within distance that he has line of effect to and that aren't artifacts. Until the end of the encounter, ethereal golden snakes swirl around the target treasures. While an affected treasure is worn or held by a hero, each time that hero gains any amount of their Heroic Resource, the Director gains 1 Malice.
Common questions
What level is Aurumvas in Draw Steel?
Aurumvas is a level 10 leader in Draw Steel.
What is Aurumvas's Encounter Value?
Aurumvas has an Encounter Value (EV) of 48, the number Draw Steel uses to budget encounters.
Add Aurumvas to a Draw Steel encounter in The DM Screen.
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