Aurumvas

Level 10 Leader (Abyssal, Demon)

Draw Steel: Monsters (Book Two)

Aurumvas is a level 10 leader (abyssal, demon) for Draw Steel. It has 260 Stamina and an Encounter Value of 48.

Level
10
Organization
Leader
Encounter Value
48
Size
3
Speed
8
Stamina
260
Stability
2
Free Strike
10
Movement
Fly
Weaknesses
Holy 5
Might
+5
Agility
+2
Reason
+5
Intuition
+3
Presence
+5

Traits

Absorb Soul

Whenever any demon is reduced to 0 Stamina within 10 squares of Aurumvas, the Director gains 1 Malice. Aurumvas loses this trait while he is dazed.

More … More …

While Aurumvas is winded, he has a double edge on strikes.

Soulsight

Any creature within 5 squares of Aurumvas can't be hidden from him.

Actions

Greedy Hands

Magic, Melee, Strike

Main action · Melee 2 · Target: Two creatures or objects

2d10 + 5

11 or lower
15 corruption damage; r<4] weakened (save ends)
12 to 16
20 corruption damage; r<5] weakened (save ends)
17 or higher
24 corruption damage; r<6] weakened (save ends)

2 Malice: Aurumvas regains Stamina equal to the damage dealt.

Covetous Bolts

Magic, Ranged, Strike

Main action · Ranged 20 · Target: Two creatures

2d10 + 5

11 or lower
15 psychic damage; p<4] dazed (save ends)
12 to 16
20 psychic damage; p<5] dazed (save ends)
17 or higher
24 psychic damage; p<6] dazed (save ends)

2 Malice: While dazed this way, a target can't gain Heroic Resources.

No Matter the Cost

Area, Magic, Ranged

Four 3 cubes within 10 · Target: Each creature in the area

2d10 + 5

11 or lower
10 fire damage; push 1
12 to 16
15 fire damage; push 2
17 or higher
19 fire damage; push 3

Aurumvas summons treasures from his vaults into the area, then causes them to explode.

Malice abilities

Greed Is Good (2 Malice)

Aurumvas chooses a supernatural treasure or an item made of gold and teleports to an unoccupied space adjacent to that object, then ends one effect on him that can be ended by a saving throw.

Time Is Money (Villain Action 1 Malice)

Aurumvas warps time with his abyssal avarice. Each target can teleport up to their speed and make a free strike.

Hostile Acquisition (Villain Action 2 Malice)

Aurumvas chooses up to three treasures within distance that he has line of effect to and that aren't artifacts. Until the end of the encounter, ethereal golden snakes swirl around the target treasures. While an affected treasure is worn or held by a hero, each time that hero gains any amount of their Heroic Resource, the Director gains 1 Malice.

Common questions

What level is Aurumvas in Draw Steel?

Aurumvas is a level 10 leader in Draw Steel.

What is Aurumvas's Encounter Value?

Aurumvas has an Encounter Value (EV) of 48, the number Draw Steel uses to budget encounters.

Add Aurumvas to a Draw Steel encounter in The DM Screen.

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