Shadow Elf Eclipse

Level 6 Leader (Fey, Humanoid, Shadow Elf)

Draw Steel: Monsters (Book Two)

Shadow Elf Eclipse is a level 6 leader (fey, humanoid, shadow elf) for Draw Steel. It has 180 Stamina and an Encounter Value of 32.

Level
6
Organization
Leader
Encounter Value
32
Size
1M
Speed
6
Stamina
180
Stability
1
Free Strike
7
Movement
Climb
Might
+4
Agility
+3
Reason
+2
Intuition
+1
Presence
+2

Traits

Put It Out!

Ranged - Triggered action. Ranged 10 - The triggering enemy. Trigger: An enemy within distance uses an ability that emits light, including abilities that deal fire or lightning damage. Effect: The target has a double bane on the ability.

End Effect

At the end of each of their turns, the eclipse can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can’t be reduced in any way.

Of the Umbra

The eclipse ignores concealment created by darkness. While the eclipse is in direct sunlight, they have damage weakness 3. While the eclipse has concealment, they have damage immunity 3.

Actions

Manifold Blade

Melee, Strike, Weapon

Main action · Melee 1 · Target: Two creatures or objects

2d10 + 4

11 or lower
11 damage; i<2] bleeding (save ends)
12 to 16
16 damage; i<3] bleeding (save ends)
17 or higher
19 damage; i<4] bleeding (save ends)

2 Malice: The potency increases by 1.

Grasping Shadow

Magic, Ranged

Maneuver · Ranged 5 · Target: Three creatures or objects casting a shadow

2d10 + 4

11 or lower
Pull 5; i<2] slowed (save ends)
12 to 16
Pull 7; i<3] slowed (save ends)
17 or higher
Pull 10; i<4] slowed (save ends)

Umbral Hunger

Area, Magic

Villain Action 3 · 3 cube within 5 · Target: Each enemy in the area

2d10 + 4

11 or lower
7 corruption damage; r<2] the target has speed 0 (save ends)
12 to 16
12 corruption damage; r<3] the target has speed 0 (save ends)
17 or higher
15 corruption damage; r<4] the target has speed 0 (save ends)

The area is shrouded in darkness that creates concealment until the end of the encounter. Any enemy who starts their turn in the area takes 5 corruption damage.

Malice abilities

From the Shadows (Villain Action 1 Malice)

The eclipse calls forth one brush stalker into an unoccupied space within distance. Each ally within distance can then shift up to their speed and make a free strike.

Cast Away All Hope (Villain Action 2 Malice)

Each target loses all their surges. Additionally, until the end of the round, allies ignore edges and double edges on any targets’ abilities, and ignore any nondamaging effects of any target’s damage-dealing abilities.

Common questions

What level is Shadow Elf Eclipse in Draw Steel?

Shadow Elf Eclipse is a level 6 leader in Draw Steel.

What is Shadow Elf Eclipse's Encounter Value?

Shadow Elf Eclipse has an Encounter Value (EV) of 32, the number Draw Steel uses to budget encounters.

Add Shadow Elf Eclipse to a Draw Steel encounter in The DM Screen.

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