Human Bandit Chief

Level 3 Leader (Human, Humanoid)

Draw Steel: Monsters (Book Two)

Human Bandit Chief is a level 3 leader (human, humanoid) for Draw Steel. It has 120 Stamina and an Encounter Value of 20.

Level
3
Organization
Leader
Encounter Value
20
Size
1M
Speed
5
Stamina
120
Stability
2
Free Strike
5
Movement
none
Immunities
Corruption 4, psychic 4
Might
+2
Agility
+3
Reason
+2
Intuition
+3
Presence
+2

Traits

Bloodstones

Magic, Triggered action, Self, Self. Trigger: The bandit chief makes a power roll. Effect: The bandit chief takes 5 corruption damage and increases the outcome of the power roll by one tier. This damage can't be reduced in any way.

End Effect

At the end of each of their turns, the bandit chief can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

Supernatural Insight

The bandit chief ignores concealment if it's granted by a supernatural effect.

Actions

Whip and Magic Longsword

Magic, Melee, Strike, Weapon

Main action · Melee 2 · Target: Two enemies or objects

2d10 + 3

11 or lower
8 damage; pull 1
12 to 16
12 damage; pull 2
17 or higher
15 damage; pull 3

Any target who is adjacent to the bandit chief after the power roll is resolved takes 3 corruption damage. 2 Malice: This ability targets one additional target.

Kneel, Peasant!

Melee

Maneuver · Melee 1 · Target: One enemy

2d10 + 3

11 or lower
Push 1; m<1] prone
12 to 16
Push 2; m<2] prone
17 or higher
Push 4; m<3] prone

2 Malice: The ability takes the Area keyword, loses the Melee keyword, and is a 1 burst that targets each enemy in the area.

Malice abilities

Shoot! (Villain Action 1 Malice)

Each target makes a ranged free strike.

Form Up! (Villain Action 2 Malice)

Each target shifts up to their speed. Additionally, until the end of the encounter, while the bandit chief or any ally is adjacent to a target, they have damage immunity 2.

Lead From the Front (Villain Action 3 Malice)

The bandit chief shifts up to 10 squares regardless of their speed. During or after this movement, they can use their Whip and Magic Longsword against up to four targets. Additionally, one ally adjacent to each target can make a free strike against that target.

Common questions

What level is Human Bandit Chief in Draw Steel?

Human Bandit Chief is a level 3 leader in Draw Steel.

What is Human Bandit Chief's Encounter Value?

Human Bandit Chief has an Encounter Value (EV) of 20, the number Draw Steel uses to budget encounters.

Add Human Bandit Chief to a Draw Steel encounter in The DM Screen.

Open The DM Screen

Free in your browser. No account needed to start.

Draw Steel support in The DM Screen is an independent product published under the DRAW STEEL Creator License and is not affiliated with MCDM Productions, LLC. DRAW STEEL © 2026 MCDM Productions, LLC.

Licensed under Draw Steel Creator License.