Human Bandit Chief
Level 3 Leader (Human, Humanoid)
Draw Steel: Monsters (Book Two)
Human Bandit Chief is a level 3 leader (human, humanoid) for Draw Steel. It has 120 Stamina and an Encounter Value of 20.
- Level
- 3
- Organization
- Leader
- Encounter Value
- 20
- Size
- 1M
- Speed
- 5
- Stamina
- 120
- Stability
- 2
- Free Strike
- 5
- Movement
- none
- Immunities
- Corruption 4, psychic 4
- Might
- +2
- Agility
- +3
- Reason
- +2
- Intuition
- +3
- Presence
- +2
Traits
Bloodstones
Magic, Triggered action, Self, Self. Trigger: The bandit chief makes a power roll. Effect: The bandit chief takes 5 corruption damage and increases the outcome of the power roll by one tier. This damage can't be reduced in any way.
End Effect
At the end of each of their turns, the bandit chief can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Supernatural Insight
The bandit chief ignores concealment if it's granted by a supernatural effect.
Actions
Whip and Magic Longsword
Magic, Melee, Strike, Weapon
2d10 + 3
- 11 or lower
- 8 damage; pull 1
- 12 to 16
- 12 damage; pull 2
- 17 or higher
- 15 damage; pull 3
Any target who is adjacent to the bandit chief after the power roll is resolved takes 3 corruption damage. 2 Malice: This ability targets one additional target.
Kneel, Peasant!
Melee
2d10 + 3
- 11 or lower
- Push 1; m<1] prone
- 12 to 16
- Push 2; m<2] prone
- 17 or higher
- Push 4; m<3] prone
2 Malice: The ability takes the Area keyword, loses the Melee keyword, and is a 1 burst that targets each enemy in the area.
Malice abilities
Shoot! (Villain Action 1 Malice)
Each target makes a ranged free strike.
Form Up! (Villain Action 2 Malice)
Each target shifts up to their speed. Additionally, until the end of the encounter, while the bandit chief or any ally is adjacent to a target, they have damage immunity 2.
Lead From the Front (Villain Action 3 Malice)
The bandit chief shifts up to 10 squares regardless of their speed. During or after this movement, they can use their Whip and Magic Longsword against up to four targets. Additionally, one ally adjacent to each target can make a free strike against that target.
Common questions
What level is Human Bandit Chief in Draw Steel?
Human Bandit Chief is a level 3 leader in Draw Steel.
What is Human Bandit Chief's Encounter Value?
Human Bandit Chief has an Encounter Value (EV) of 20, the number Draw Steel uses to budget encounters.
Add Human Bandit Chief to a Draw Steel encounter in The DM Screen.
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