Hobgoblin Bloodlord
Level 6 Leader (Goblin, Hobgoblin, Humanoid, Infernal)
Draw Steel: Monsters (Book Two)
Hobgoblin Bloodlord is a level 6 leader (goblin, hobgoblin, humanoid, infernal) for Draw Steel. It has 180 Stamina and an Encounter Value of 32.
- Level
- 6
- Organization
- Leader
- Encounter Value
- 32
- Size
- 1M
- Speed
- 6
- Stamina
- 180
- Stability
- 2
- Free Strike
- 7
- Movement
- Teleport
- Immunities
- Fire 6
- Might
- +4
- Agility
- +2
- Reason
- +2
- Intuition
- +3
- Presence
- +3
Traits
Take Point!
Ranged. Maneuver. Ranged 10. One ally. Effect: The target moves up to their speed and can use a signature ability.
Infernal Ichor
When the bloodlord is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the bloodlord takes 3 fire damage.
End Effect
At the end of each of their turns, the bloodlord can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can’t be reduced in any way.
Actions
Soul Sword
Magic, Melee, Strike, Weapon
2d10 + 4
- 11 or lower
- 11 corruption damage; p<2] bleeding (save ends)
- 12 to 16
- 16 corruption damage; p<3] bleeding (save ends)
- 17 or higher
- 19 corruption damage; p<4] bleeding (save ends)
2 Malice: Each target is marked until the end of the encounter or until they die. The bloodlord’s allies gain an edge on strikes against any target marked this way. The bloodlord can have up to three targets marked this way. If they mark a new target who would exceed the limit, the oldest mark ends.
I Am Fire! I Am Death!
Area, Magic
2d10 + 4
- 11 or lower
- 5 fire damage; p<2] 2 fire damage, push 2, prone
- 12 to 16
- 5 fire damage; p<3] 7 fire damage, push 3, prone
- 17 or higher
- 5 fire damage; p<4] 10 fire damage, push 5, prone
Villain Action 3. Until the end of the encounter, the bloodlord is wreathed in black flames. Whenever any adjacent enemy grabs the bloodlord or uses a melee ability against them, that enemy takes 5 corruption damage.
Malice abilities
An Army From Blood (3 Malice)
Trigger: A non-minion hobgoblin within distance takes damage. Effect: Three hobgoblin recruits manifest from the target’s blood into unoccupied spaces adjacent to the target.
Advance! (Villain Action 1 Malice)
Each target gains 10 temporary Stamina and can move up to their speed. Then each non-minion target can make a free strike.
Skulls Abound (Villain Action 2 Malice)
Until the end of the encounter, the bloodlord surrounds themself with a storm of flying skulls. Any enemy who enters the area for the first time in a round or starts their turn there takes 8 corruption damage and takes a bane on their next power roll until the start of their next turn.
Common questions
What level is Hobgoblin Bloodlord in Draw Steel?
Hobgoblin Bloodlord is a level 6 leader in Draw Steel.
What is Hobgoblin Bloodlord's Encounter Value?
Hobgoblin Bloodlord has an Encounter Value (EV) of 32, the number Draw Steel uses to budget encounters.
Add Hobgoblin Bloodlord to a Draw Steel encounter in The DM Screen.
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