High Elf Ordinator
Level 3 Leader (Fey, High Elf, Humanoid)
Draw Steel: Monsters (Book Two)
High Elf Ordinator is a level 3 leader (fey, high elf, humanoid) for Draw Steel. It has 120 Stamina and an Encounter Value of 20.
- Level
- 3
- Organization
- Leader
- Encounter Value
- 20
- Size
- 1M
- Speed
- 5
- Stamina
- 120
- Stability
- 0
- Free Strike
- 5
- Movement
- Fly
- Might
- +0
- Agility
- +2
- Reason
- +3
- Intuition
- +2
- Presence
- +3
Traits
Elemental Uproar
Area, Magic; Maneuver; 10 burst; Each elemental ally in the area. Effect: Each target can move up to their speed or make a free strike. Elemental mote targets can, instead, use their Spark of Life trait.
Summon Elemental
Ranged; Maneuver; Ranged 10; Special. 2 Malice. Effect: The ordinator summons four elemental motes or four soot crows into unoccupied space within distance. 3 Malice: The ordinator instead summons one ceramic horse or one winded brambleguard into an unoccupied space within distance.
Enough!
Ranged; Triggered action; Ranged 10; The triggering enemy. Trigger: An enemy within distance uses an ability against the ordinator or any ally within distance. Effect: The ordinator uses Lightning Rod against the target after the ability is resolved.
Otherworldly Blessing
At the start of each of their turns, the ordinator can choose one or more effects on them that can be ended by a saving throw. The effects instead end at the end of the ordinator’s turn.
Actions
Lightning Rod
Magic, Ranged, Strike
2d10 + 3
- 11 or lower
- 9 lightning damage; r<1] dazed (save ends)
- 12 to 16
- 14 lightning damage; r<2] dazed (save ends)
- 17 or higher
- 17 lightning damage; r<3] dazed (save ends)
Until the start of the ordinator’s next turn, each ally high elf in the encounter gains an edge on ability rolls against the target.
And the Sun Forsook Her Children
Area, Magic, Ranged
Power roll
- 11 or lower
- 12 corruption damage; pull 5 toward the center of the cube
- 12 to 16
- 9 corruption damage; pull 3 toward the center of the cube
- 17 or higher
- Pull 1 toward the center of the cube
Each target makes a Presence test. The area turns dark and distorted, and is difficult terrain for enemies.
Malice abilities
Fountains Roar, Now Free From the Earth (Villain Action 1 Malice)
Each target glows briefly, and can end one effect on themself, then move up to their speed.
But We Will Change Her Mind (Villain Action 3 Malice)
Each target’s free strike now has the Magic keyword and can target two creatures or objects. Additionally, each target glows with magic.
Common questions
What level is High Elf Ordinator in Draw Steel?
High Elf Ordinator is a level 3 leader in Draw Steel.
What is High Elf Ordinator's Encounter Value?
High Elf Ordinator has an Encounter Value (EV) of 20, the number Draw Steel uses to budget encounters.
Add High Elf Ordinator to a Draw Steel encounter in The DM Screen.
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