Ghost

Level 1 Leader (Undead)

Draw Steel: Monsters (Book Two)

Ghost is a level 1 leader (undead) for Draw Steel. It has 80 Stamina and an Encounter Value of 12.

Level
1
Organization
Leader
Encounter Value
12
Size
1M
Speed
6
Stamina
80
Stability
1
Free Strike
4
Movement
Fly, hover
Immunities
Corruption 3, poison 3
Might
-2
Agility
+2
Reason
+0
Intuition
+0
Presence
+3

Traits

Phantom Flow

Each undead with a Phasing trait within 10 squares of the ghost can’t be made slowed or weakened.

Corruptive Phasing

The ghost can move through creatures and objects at their usual speed, but can’t end their turn inside a creature or object. The first time in a round that the ghost moves through a creature, that creature takes 2 corruption damage. The ghost doesn’t take damage from being force moved into objects.

Actions

Heat Death

Magic, Ranged, Strike

Main action · Ranged 5 · Target: Two creatures

2d10 + 3

11 or lower
7 cold damage; p<1] slowed (save ends)
12 to 16
10 cold damage; p<2] slowed (save ends)
17 or higher
13 cold damage; p<3] slowed (save ends)

The next strike made against the target gains an edge.

Haunt

Ranged

Maneuver · Ranged 8 · Target: Self or one ally with a Phasing trait

The target shifts up to their speed. 2 Malice: The ghost chooses one additional target.

Shriek

Magic, Melee

Triggered action · Melee 1 · Target: The triggering creature

Trigger: A creature within distance targets the ghost with a strike. Effect: The ghost halves the damage from the strike and the target takes 2 sonic damage. (1 Malice)

Spirited Away

Area, Magic

Villain Action 2 · 5 burst · Target: Each enemy in the area

2d10 + 3

11 or lower
p<1] the target is levitated (EoT)
12 to 16
p<2] the target is levitated (EoT)
17 or higher
p<3] the target is levitated until the end of the encounter

A levitated target floats 1 square off the ground when first affected, then rises 1 square at the end of each of their turns. If a levitated target can’t already fly, they can fly horizontally (not vertically) but are slowed and weakened while flying this way.

Awful Wail

Area, Magic

Villain Action 3 · 5 burst · Target: Each enemy in the area

2d10 + 3

11 or lower
3 sonic damage
12 to 16
5 sonic damage
17 or higher
8 sonic damage

A target who has p<2] is reduced to 1 Stamina if they are winded after taking this damage.

Malice abilities

Paranormal Activity (Villain Action 1 Malice)

Each target rises 1 square into the air and is vertically pulled up to 5 squares toward the nearest enemy within 3 squares of the target.

Common questions

What level is Ghost in Draw Steel?

Ghost is a level 1 leader in Draw Steel.

What is Ghost's Encounter Value?

Ghost has an Encounter Value (EV) of 12, the number Draw Steel uses to budget encounters.

Add Ghost to a Draw Steel encounter in The DM Screen.

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