True Strike

Divination Cantrip

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

True Strike is a divination cantrip spell in D&D 5e (2024). Guided by a flash of magical insight, you make one attack with the weapon used in the spell's casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be…

Casting Time
1 action
Range
Self
Components
S, M (a weapon with which you have proficiency and that is worth 1+ CP)
Duration
Instantaneous
Damage Type
Radiant
Classes
Bard, Sorcerer, Warlock, Wizard

Guided by a flash of magical insight, you make one attack with the weapon used in the spell's casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon's normal damage type (your choice).

Using a higher-level spell slot

Whether you deal Radiant damage or the weapon's normal damage type, the attack deals extra Radiant damage when you reach levels 5 (1d6), 11 (2d6), and 17 (3d6).

Common questions

What level is True Strike?

True Strike is a cantrip (level 0) from the Divination school in the 2024 D&D rules.

What is the casting time of True Strike?

True Strike has a casting time of 1 action, with a range of Self.

Does True Strike require concentration?

No. True Strike does not require concentration.

Roll True Strike straight from your character sheet in The DM Screen.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).