Chill Touch

Necromancy Cantrip

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Chill Touch is a necromancy cantrip spell in D&D 5e (2024). Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.

Casting Time
1 action
Range
Touch
Components
V, S
Duration
Instantaneous
Damage Type
Necrotic
Classes
Sorcerer, Warlock, Wizard

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.

Using a higher-level spell slot

The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).

Common questions

What level is Chill Touch?

Chill Touch is a cantrip (level 0) from the Necromancy school in the 2024 D&D rules.

What is the casting time of Chill Touch?

Chill Touch has a casting time of 1 action, with a range of Touch.

Does Chill Touch require concentration?

No. Chill Touch does not require concentration.

Roll Chill Touch straight from your character sheet in The DM Screen.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).