Elementalism

Transmutation Cantrip

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Elementalism is a transmutation cantrip spell in D&D 5e (2024). You exert control over the elements, creating one of the following effects within range.

Casting Time
1 action
Range
30 feet
Components
V, S
Duration
Instantaneous
Classes
Druid, Sorcerer, Wizard

You exert control over the elements, creating one of the following effects within range.

***Beckon Air.*** You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot Cube. Doors and shutters being held open by someone or something aren't affected.

***Beckon Earth.*** You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand.

***Beckon Fire.*** You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube. You choose the color and scent, and the embers can light candles, torches, or lamps in that area. The smoke's scent lingers for 1 minute.

***Beckon Water.*** You create a spray of cool mist that lightly dampens creatures and objects in a 5-foot Cube. Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 minute.

***Sculpt Element.*** You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube to assume a crude shape (such as that of a creature) for 1 hour.

Common questions

What level is Elementalism?

Elementalism is a cantrip (level 0) from the Transmutation school in the 2024 D&D rules.

What is the casting time of Elementalism?

Elementalism has a casting time of 1 action, with a range of 30 feet.

Does Elementalism require concentration?

No. Elementalism does not require concentration.