Elementalism
Transmutation Cantrip
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Elementalism is a transmutation cantrip spell in D&D 5e (2024). You exert control over the elements, creating one of the following effects within range.
- Casting Time
- 1 action
- Range
- 30 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Druid, Sorcerer, Wizard
You exert control over the elements, creating one of the following effects within range.
***Beckon Air.*** You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot Cube. Doors and shutters being held open by someone or something aren't affected.
***Beckon Earth.*** You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand.
***Beckon Fire.*** You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube. You choose the color and scent, and the embers can light candles, torches, or lamps in that area. The smoke's scent lingers for 1 minute.
***Beckon Water.*** You create a spray of cool mist that lightly dampens creatures and objects in a 5-foot Cube. Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 minute.
***Sculpt Element.*** You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube to assume a crude shape (such as that of a creature) for 1 hour.
Common questions
What level is Elementalism?
Elementalism is a cantrip (level 0) from the Transmutation school in the 2024 D&D rules.
What is the casting time of Elementalism?
Elementalism has a casting time of 1 action, with a range of 30 feet.
Does Elementalism require concentration?
No. Elementalism does not require concentration.