Shillelagh
Transmutation Cantrip
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Shillelagh is a transmutation cantrip spell in D&D 5e (2024). A Club or Quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8…
- Casting Time
- bonus-action
- Range
- Self
- Components
- V, S, M (mistletoe)
- Duration
- 1 minute
- Damage Type
- Force
- Classes
- Druid
A Club or Quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. If the attack deals damage, it can be Force damage or the weapon's normal damage type (your choice). The spell ends early if you cast it again or if you let go of the weapon.
Using a higher-level spell slot
The damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6).
Common questions
What level is Shillelagh?
Shillelagh is a cantrip (level 0) from the Transmutation school in the 2024 D&D rules.
What is the casting time of Shillelagh?
Shillelagh has a casting time of bonus-action, with a range of Self.
Does Shillelagh require concentration?
No. Shillelagh does not require concentration.
Roll Shillelagh straight from your character sheet in The DM Screen.
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