Wind Wall
3rd-level Evocation
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Wind Wall is a 3rd-level evocation spell in D&D 5e (2024). A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground…
- Casting Time
- 1 action
- Range
- 120 feet
- Components
- V, S, M (a fan and a feather)
- Duration
- Concentration, up to 1 minute
- Damage Type
- Bludgeoning
- Classes
- Druid, Ranger
A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration. When the wall appears, each creature in its area makes a Strength saving throw, taking 4d8 Bludgeoning damage on a failed save or half as much damage on a successful one. The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and miss automatically. Boulders hurled by Giants or siege engines, and similar projectiles, are unaffected. Creatures in gaseous form can't pass through it.
Common questions
What level is Wind Wall?
Wind Wall is a 3rd-level evocation spell in the 2024 D&D rules.
What is the casting time of Wind Wall?
Wind Wall has a casting time of 1 action, with a range of 120 feet.
Does Wind Wall require concentration?
Yes. Wind Wall requires concentration, lasting 1 minute.
Roll Wind Wall straight from your character sheet in The DM Screen.
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