Weird
9th-level Illusion
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Weird is a 9th-level illusion spell in D&D 5e (2024). You try to create illusory terrors in others' minds. Each creature of your choice in a 30-foot-radius Sphere centered on a point within range makes a Wisdom saving throw. On a failed save, a target takes 10d10 Psychic damage and has the Frightened condition for…
- Casting Time
- 1 action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, up to 1 minute
- Damage Type
- Psychic
- Classes
- Warlock, Wizard
You try to create illusory terrors in others' minds. Each creature of your choice in a 30-foot-radius Sphere centered on a point within range makes a Wisdom saving throw. On a failed save, a target takes 10d10 Psychic damage and has the Frightened condition for the duration. On a successful save, a target takes half as much damage only. A Frightened target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes 5d10 Psychic damage. On a successful save, the spell ends on that target.
Common questions
What level is Weird?
Weird is a 9th-level illusion spell in the 2024 D&D rules.
What is the casting time of Weird?
Weird has a casting time of 1 action, with a range of 120 feet.
Does Weird require concentration?
Yes. Weird requires concentration, lasting 1 minute.
Roll Weird straight from your character sheet in The DM Screen.
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