Weird

9th-level Illusion

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Weird is a 9th-level illusion spell in D&D 5e (2024). You try to create illusory terrors in others' minds. Each creature of your choice in a 30-foot-radius Sphere centered on a point within range makes a Wisdom saving throw. On a failed save, a target takes 10d10 Psychic damage and has the Frightened condition for…

Casting Time
1 action
Range
120 feet
Components
V, S
Duration
Concentration, up to 1 minute
Damage Type
Psychic
Classes
Warlock, Wizard

You try to create illusory terrors in others' minds. Each creature of your choice in a 30-foot-radius Sphere centered on a point within range makes a Wisdom saving throw. On a failed save, a target takes 10d10 Psychic damage and has the Frightened condition for the duration. On a successful save, a target takes half as much damage only. A Frightened target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes 5d10 Psychic damage. On a successful save, the spell ends on that target.

Common questions

What level is Weird?

Weird is a 9th-level illusion spell in the 2024 D&D rules.

What is the casting time of Weird?

Weird has a casting time of 1 action, with a range of 120 feet.

Does Weird require concentration?

Yes. Weird requires concentration, lasting 1 minute.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).