Imprisonment

9th-level Abjuration

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Imprisonment is a 9th-level abjuration spell in D&D 5e (2024). You create a magical restraint to hold a creature that you can see within range. The target must make a Wisdom saving throw. On a successful save, the target is unaffected, and it is immune to this spell for the next 24 hours. On a failed save, the target…

Casting Time
1 minute
Range
30 feet
Components
V, S, M (a statuette of the target worth 5,000+ GP)
Duration
until dispelled
Classes
Warlock, Wizard

You create a magical restraint to hold a creature that you can see within range. The target must make a Wisdom saving throw. On a successful save, the target is unaffected, and it is immune to this spell for the next 24 hours. On a failed save, the target is imprisoned. While imprisoned, the target doesn't need to breathe, eat, or drink, and it doesn't age. Divination spells can't locate or perceive the imprisoned target, and the target can't teleport.

Until the spell ends, the target is also affected by one of the following effects of your choice:

- **Burial.** The target is entombed beneath the earth in a hollow globe of magical force that is just large enough to contain the target. Nothing can pass into or out of the globe.

- **Chaining.** Chains firmly rooted in the ground hold the target in place. The target has the Restrained condition and can't be moved by any means.

- **Hedged Prison.** The target is trapped in a demiplane that is warded against teleportation and planar travel. The demiplane is your choice of a labyrinth, a cage, a tower, or the like.

- **Minimus Containment.** The target becomes 1 inch tall and is trapped inside an indestructible gemstone or a similar object. Light can pass through the gemstone (allowing the target to see out and other creatures to see in), but nothing else can pass through by any means.

- **Slumber.** The target has the Unconscious condition and can't be awoken.

**_Ending the Spell._** When you cast the spell, specify a trigger that will end it. The trigger can be as simple or as elaborate as you choose, but the GM must agree that it has a high likelihood of happening within the next decade. The trigger must be an observable action, such as someone making a particular offering at the temple of your god, saving your true love, or defeating a specific monster.

A Dispel Magic spell can end the spell only if it is cast with a level 9 spell slot, targeting either the prison or the component used to create it.

Common questions

What level is Imprisonment?

Imprisonment is a 9th-level abjuration spell in the 2024 D&D rules.

What is the casting time of Imprisonment?

Imprisonment has a casting time of 1 minute, with a range of 30 feet.

Does Imprisonment require concentration?

No. Imprisonment does not require concentration.

Roll Imprisonment straight from your character sheet in The DM Screen.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).