Water Walk
3rd-level Transmutation
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Water Walk is a 3rd-level transmutation spell in D&D 5e (2024). This spell grants the ability to move across any liquid surface - such as water, acid, mud, snow, quicksand, or lava - as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures…
- Casting Time
- 1 action
- Range
- 30 feet
- Components
- V, S, M (a piece of cork)
- Duration
- 1 hour
- Ritual
- Yes
- Classes
- Cleric, Druid, Ranger, Sorcerer
This spell grants the ability to move across any liquid surface - such as water, acid, mud, snow, quicksand, or lava - as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures of your choice within range gain this ability for the duration. An affected target must take a Bonus Action to pass from the liquid's surface into the liquid itself and vice versa, but if the target falls into the liquid, the target passes through the surface into the liquid below.
Common questions
What level is Water Walk?
Water Walk is a 3rd-level transmutation spell in the 2024 D&D rules.
What is the casting time of Water Walk?
Water Walk has a casting time of 1 action, with a range of 30 feet.
Does Water Walk require concentration?
No. Water Walk does not require concentration.
Roll Water Walk straight from your character sheet in The DM Screen.
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