Time Stop

9th-level Transmutation

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Time Stop is a 9th-level transmutation spell in D&D 5e (2024). You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal. This spell ends if one of the actions you use during this period…

Casting Time
1 action
Range
Self
Components
V
Duration
Instantaneous
Classes
Sorcerer, Wizard

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal. This spell ends if one of the actions you use during this period, or any effects that you create during it, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

Common questions

What level is Time Stop?

Time Stop is a 9th-level transmutation spell in the 2024 D&D rules.

What is the casting time of Time Stop?

Time Stop has a casting time of 1 action, with a range of Self.

Does Time Stop require concentration?

No. Time Stop does not require concentration.

Roll Time Stop straight from your character sheet in The DM Screen.

Open The DM Screen

Free in your browser. No account needed to start.

Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).