Thunderwave
1st-level Evocation
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Thunderwave is a 1st-level evocation spell in D&D 5e (2024). You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature…
- Casting Time
- 1 action
- Range
- Self
- Components
- V, S
- Duration
- Instantaneous
- Damage Type
- Thunder
- Classes
- Bard, Druid, Sorcerer, Wizard
You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.
In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.
Using a higher-level spell slot
The damage increases by 1d8 for each spell slot level above 1.
Common questions
What level is Thunderwave?
Thunderwave is a 1st-level evocation spell in the 2024 D&D rules.
What is the casting time of Thunderwave?
Thunderwave has a casting time of 1 action, with a range of Self.
Does Thunderwave require concentration?
No. Thunderwave does not require concentration.
Roll Thunderwave straight from your character sheet in The DM Screen.
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