Thunderwave

1st-level Evocation

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Thunderwave is a 1st-level evocation spell in D&D 5e (2024). You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature…

Casting Time
1 action
Range
Self
Components
V, S
Duration
Instantaneous
Damage Type
Thunder
Classes
Bard, Druid, Sorcerer, Wizard

You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.

In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.

Using a higher-level spell slot

The damage increases by 1d8 for each spell slot level above 1.

Common questions

What level is Thunderwave?

Thunderwave is a 1st-level evocation spell in the 2024 D&D rules.

What is the casting time of Thunderwave?

Thunderwave has a casting time of 1 action, with a range of Self.

Does Thunderwave require concentration?

No. Thunderwave does not require concentration.

Roll Thunderwave straight from your character sheet in The DM Screen.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).