Alarm

1st-level Abjuration

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Alarm is a 1st-level abjuration spell in D&D 5e (2024). You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the spell, you can…

Casting Time
1 minute
Range
30 feet
Components
V, S, M (a bell and silver wire)
Duration
8 hours
Ritual
Yes
Classes
Ranger, Wizard

You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is audible or mental:

Common questions

What level is Alarm?

Alarm is a 1st-level abjuration spell in the 2024 D&D rules.

What is the casting time of Alarm?

Alarm has a casting time of 1 minute, with a range of 30 feet.

Does Alarm require concentration?

No. Alarm does not require concentration.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).