Spirit Guardians
3rd-level Conjuration
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Spirit Guardians is a 3rd-level conjuration spell in D&D 5e (2024). Protective spirits flit around you in a 15-foot Emanation for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate…
- Casting Time
- 1 action
- Range
- Self
- Components
- V, S, M (a prayer scroll)
- Duration
- Concentration, up to 10 minutes
- Damage Type
- Radiant
- Classes
- Cleric
Protective spirits flit around you in a 15-foot Emanation for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate creatures to be unaffected by it. Any other creature's Speed is halved in the Emanation, and whenever the Emanation enters a creature's space and whenever a creature enters the Emanation or ends its turn there, the creature must make a Wisdom saving throw. On a failed save, the creature takes 3d8 Radiant damage (if you are good or neutral) or 3d8 Necrotic damage (if you are evil). On a successful save, the creature takes half as much damage. A creature makes this save only once per turn.
Using a higher-level spell slot
The damage increases by 1d8 for each spell slot level above 3.
Common questions
What level is Spirit Guardians?
Spirit Guardians is a 3rd-level conjuration spell in the 2024 D&D rules.
What is the casting time of Spirit Guardians?
Spirit Guardians has a casting time of 1 action, with a range of Self.
Does Spirit Guardians require concentration?
Yes. Spirit Guardians requires concentration, lasting 10 minutes.
Roll Spirit Guardians straight from your character sheet in The DM Screen.
Open The DM ScreenFree in your browser. No account needed to start.