Sleep

1st-level Enchantment

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Sleep is a 1st-level enchantment spell in D&D 5e (2024). Each creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it must repeat the save. If the target fails the…

Casting Time
1 action
Range
60 feet
Components
V, S, M (a pinch of sand or rose petals)
Duration
Concentration, up to 1 minute
Classes
Bard, Sorcerer, Wizard

Each creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it must repeat the save. If the target fails the second save, the target has the Unconscious condition for the duration. The spell ends on a target if it takes damage or someone within 5 feet of it takes an action to shake it out of the spell's effect. Creatures that don't sleep, such as elves, or that have Immunity to the Exhaustion condition automatically succeed on saves against this spell.

Common questions

What level is Sleep?

Sleep is a 1st-level enchantment spell in the 2024 D&D rules.

What is the casting time of Sleep?

Sleep has a casting time of 1 action, with a range of 60 feet.

Does Sleep require concentration?

Yes. Sleep requires concentration, lasting 1 minute.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).