Sequester

7th-level Transmutation

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Sequester is a 7th-level transmutation spell in D&D 5e (2024). With a touch, you magically sequester an object or a willing creature. For the duration, the target has the Invisible condition and can't be targeted by Divination spells, detected by magic, or viewed remotely with magic. If the target is a creature, it…

Casting Time
1 action
Range
Touch
Components
V, S, M (gem dust worth 5,000+ GP, which the spell consumes)
Duration
until dispelled
Classes
Wizard

With a touch, you magically sequester an object or a willing creature. For the duration, the target has the Invisible condition and can't be targeted by Divination spells, detected by magic, or viewed remotely with magic. If the target is a creature, it enters a state of suspended animation; it has the Unconscious condition, doesn't age, and doesn't need food, water, or air. You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.

Common questions

What level is Sequester?

Sequester is a 7th-level transmutation spell in the 2024 D&D rules.

What is the casting time of Sequester?

Sequester has a casting time of 1 action, with a range of Touch.

Does Sequester require concentration?

No. Sequester does not require concentration.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).