Sequester
7th-level Transmutation
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Sequester is a 7th-level transmutation spell in D&D 5e (2024). With a touch, you magically sequester an object or a willing creature. For the duration, the target has the Invisible condition and can't be targeted by Divination spells, detected by magic, or viewed remotely with magic. If the target is a creature, it…
- Casting Time
- 1 action
- Range
- Touch
- Components
- V, S, M (gem dust worth 5,000+ GP, which the spell consumes)
- Duration
- until dispelled
- Classes
- Wizard
With a touch, you magically sequester an object or a willing creature. For the duration, the target has the Invisible condition and can't be targeted by Divination spells, detected by magic, or viewed remotely with magic. If the target is a creature, it enters a state of suspended animation; it has the Unconscious condition, doesn't age, and doesn't need food, water, or air. You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.
Common questions
What level is Sequester?
Sequester is a 7th-level transmutation spell in the 2024 D&D rules.
What is the casting time of Sequester?
Sequester has a casting time of 1 action, with a range of Touch.
Does Sequester require concentration?
No. Sequester does not require concentration.
Roll Sequester straight from your character sheet in The DM Screen.
Open The DM ScreenFree in your browser. No account needed to start.