Conjure Celestial
7th-level Conjuration
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Conjure Celestial is a 7th-level conjuration spell in D&D 5e (2024). You conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range. For each creature you can see in the Cylinder, choose which of these lights shines on it…
- Casting Time
- 1 action
- Range
- 90 feet
- Components
- V, S
- Duration
- Concentration, up to 10 minutes
- Classes
- Cleric
You conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range. For each creature you can see in the Cylinder, choose which of these lights shines on it: Until the spell ends, Bright Light fills the Cylinder, and when you move on your turn, you can also move the Cylinder up to 30 feet. Whenever the Cylinder moves into the space of a creature you can see and whenever a creature you can see enters the Cylinder or ends its turn there, you can bathe it in one of the lights. A creature can be affected by this spell only once per turn.
Using a higher-level spell slot
The healing and damage increase by 1d12 for each spell slot level above 7.
Common questions
What level is Conjure Celestial?
Conjure Celestial is a 7th-level conjuration spell in the 2024 D&D rules.
What is the casting time of Conjure Celestial?
Conjure Celestial has a casting time of 1 action, with a range of 90 feet.
Does Conjure Celestial require concentration?
Yes. Conjure Celestial requires concentration, lasting 10 minutes.
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