Ray of Sickness
1st-level Necromancy
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Ray of Sickness is a 1st-level necromancy spell in D&D 5e (2024). You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.
- Casting Time
- 1 action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Damage Type
- Poison
- Classes
- Sorcerer, Wizard
You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.
Using a higher-level spell slot
The damage increases by 1d8 for each spell slot level above 1.
Common questions
What level is Ray of Sickness?
Ray of Sickness is a 1st-level necromancy spell in the 2024 D&D rules.
What is the casting time of Ray of Sickness?
Ray of Sickness has a casting time of 1 action, with a range of 60 feet.
Does Ray of Sickness require concentration?
No. Ray of Sickness does not require concentration.