Protection from Evil and Good
1st-level Abjuration
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Protection from Evil and Good is a 1st-level abjuration spell in D&D 5e (2024). Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage…
- Casting Time
- 1 action
- Range
- Touch
- Components
- V, S, M (a flask of Holy Water worth 25+ GP, which the spell consumes)
- Duration
- Concentration, up to 10 minutes
- Classes
- Cleric, Druid, Paladin, Warlock, Wizard
Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can't be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.
Common questions
What level is Protection from Evil and Good?
Protection from Evil and Good is a 1st-level abjuration spell in the 2024 D&D rules.
What is the casting time of Protection from Evil and Good?
Protection from Evil and Good has a casting time of 1 action, with a range of Touch.
Does Protection from Evil and Good require concentration?
Yes. Protection from Evil and Good requires concentration, lasting 10 minutes.
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