Plant Growth
3rd-level Transmutation
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Plant Growth is a 3rd-level transmutation spell in D&D 5e (2024). This spell channels vitality into plants. The casting time you use determines whether the spell has the Overgrowth or the Enrichment effect below.
- Casting Time
- 1 hour
- Range
- 150 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Druid, Ranger
This spell channels vitality into plants. The casting time you use determines whether the spell has the Overgrowth or the Enrichment effect below.
**_Overgrowth._** Choose a point within range. All normal plants in a 100-foot-radius Sphere centered on that point become thick and overgrown. A creature moving through that area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the spell's area from being affected.
**_Enrichment._** All plants in a half-mile radius centered on a point within range become enriched for 365 days. The plants yield twice the normal amount of food when harvested. They can benefit from only one *Plant Growth* per year.
Common questions
What level is Plant Growth?
Plant Growth is a 3rd-level transmutation spell in the 2024 D&D rules.
What is the casting time of Plant Growth?
Plant Growth has a casting time of 1 hour, with a range of 150 feet.
Does Plant Growth require concentration?
No. Plant Growth does not require concentration.
Roll Plant Growth straight from your character sheet in The DM Screen.
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