Plant Growth

3rd-level Transmutation

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Plant Growth is a 3rd-level transmutation spell in D&D 5e (2024). This spell channels vitality into plants. The casting time you use determines whether the spell has the Overgrowth or the Enrichment effect below.

Casting Time
1 hour
Range
150 feet
Components
V, S
Duration
Instantaneous
Classes
Bard, Druid, Ranger

This spell channels vitality into plants. The casting time you use determines whether the spell has the Overgrowth or the Enrichment effect below.

**_Overgrowth._** Choose a point within range. All normal plants in a 100-foot-radius Sphere centered on that point become thick and overgrown. A creature moving through that area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the spell's area from being affected.

**_Enrichment._** All plants in a half-mile radius centered on a point within range become enriched for 365 days. The plants yield twice the normal amount of food when harvested. They can benefit from only one *Plant Growth* per year.

Common questions

What level is Plant Growth?

Plant Growth is a 3rd-level transmutation spell in the 2024 D&D rules.

What is the casting time of Plant Growth?

Plant Growth has a casting time of 1 hour, with a range of 150 feet.

Does Plant Growth require concentration?

No. Plant Growth does not require concentration.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).