Plane Shift
7th-level Conjuration
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Plane Shift is a 7th-level conjuration spell in D&D 5e (2024). You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as a specific city on the Elemental Plane of Fire or palace on the second level…
- Casting Time
- 1 action
- Range
- Touch
- Components
- V, S, M (a forked, metal rod worth 250+ GP and attuned to a plane of existence)
- Duration
- Instantaneous
- Classes
- Cleric, Druid, Sorcerer, Warlock, Wizard
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as a specific city on the Elemental Plane of Fire or palace on the second level of the Nine Hells, and you appear in or near that destination, as determined by the GM. Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.
Common questions
What level is Plane Shift?
Plane Shift is a 7th-level conjuration spell in the 2024 D&D rules.
What is the casting time of Plane Shift?
Plane Shift has a casting time of 1 action, with a range of Touch.
Does Plane Shift require concentration?
No. Plane Shift does not require concentration.
Roll Plane Shift straight from your character sheet in The DM Screen.
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