Ice Storm

4th-level Evocation

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Ice Storm is a 4th-level evocation spell in D&D 5e (2024). Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a…

Casting Time
1 action
Range
300 feet
Components
V, S, M (a mitten)
Duration
Instantaneous
Damage Type
Bludgeoning
Classes
Druid, Sorcerer, Wizard

Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one. Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.

Using a higher-level spell slot

The Bludgeoning damage increases by 1d10 for each spell slot level above 4.

Common questions

What level is Ice Storm?

Ice Storm is a 4th-level evocation spell in the 2024 D&D rules.

What is the casting time of Ice Storm?

Ice Storm has a casting time of 1 action, with a range of 300 feet.

Does Ice Storm require concentration?

No. Ice Storm does not require concentration.