Ice Storm
4th-level Evocation
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Ice Storm is a 4th-level evocation spell in D&D 5e (2024). Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a…
- Casting Time
- 1 action
- Range
- 300 feet
- Components
- V, S, M (a mitten)
- Duration
- Instantaneous
- Damage Type
- Bludgeoning
- Classes
- Druid, Sorcerer, Wizard
Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one. Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.
Using a higher-level spell slot
The Bludgeoning damage increases by 1d10 for each spell slot level above 4.
Common questions
What level is Ice Storm?
Ice Storm is a 4th-level evocation spell in the 2024 D&D rules.
What is the casting time of Ice Storm?
Ice Storm has a casting time of 1 action, with a range of 300 feet.
Does Ice Storm require concentration?
No. Ice Storm does not require concentration.