Charm Monster

4th-level Enchantment

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Charm Monster is a 4th-level enchantment spell in D&D 5e (2024). One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The…

Casting Time
1 action
Range
30 feet
Components
V, S
Duration
1 hour
Classes
Bard, Druid, Sorcerer, Warlock, Wizard

One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.

Using a higher-level spell slot

You can target one additional creature for each spell slot level above 4.

Common questions

What level is Charm Monster?

Charm Monster is a 4th-level enchantment spell in the 2024 D&D rules.

What is the casting time of Charm Monster?

Charm Monster has a casting time of 1 action, with a range of 30 feet.

Does Charm Monster require concentration?

No. Charm Monster does not require concentration.

Roll Charm Monster straight from your character sheet in The DM Screen.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).