Haste

3rd-level Transmutation

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Haste is a 3rd-level transmutation spell in D&D 5e (2024). Choose a willing creature that you can see within range. Until the spell ends, the target's Speed is doubled, it gains a +2 bonus to Armor Class, it has Advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action…

Casting Time
1 action
Range
30 feet
Components
V, S, M (a shaving of licorice root)
Duration
Concentration, up to 1 minute
Classes
Sorcerer, Wizard

Choose a willing creature that you can see within range. Until the spell ends, the target's Speed is doubled, it gains a +2 bonus to Armor Class, it has Advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used to take only the Attack (one attack only), Dash, Disengage, Hide, or Utilize action. When the spell ends, the target is Incapacitated and has a Speed of 0 until the end of its next turn, as a wave of lethargy washes over it.

Common questions

What level is Haste?

Haste is a 3rd-level transmutation spell in the 2024 D&D rules.

What is the casting time of Haste?

Haste has a casting time of 1 action, with a range of 30 feet.

Does Haste require concentration?

Yes. Haste requires concentration, lasting 1 minute.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).