Haste
3rd-level Transmutation
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Haste is a 3rd-level transmutation spell in D&D 5e (2024). Choose a willing creature that you can see within range. Until the spell ends, the target's Speed is doubled, it gains a +2 bonus to Armor Class, it has Advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action…
- Casting Time
- 1 action
- Range
- 30 feet
- Components
- V, S, M (a shaving of licorice root)
- Duration
- Concentration, up to 1 minute
- Classes
- Sorcerer, Wizard
Choose a willing creature that you can see within range. Until the spell ends, the target's Speed is doubled, it gains a +2 bonus to Armor Class, it has Advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used to take only the Attack (one attack only), Dash, Disengage, Hide, or Utilize action. When the spell ends, the target is Incapacitated and has a Speed of 0 until the end of its next turn, as a wave of lethargy washes over it.
Common questions
What level is Haste?
Haste is a 3rd-level transmutation spell in the 2024 D&D rules.
What is the casting time of Haste?
Haste has a casting time of 1 action, with a range of 30 feet.
Does Haste require concentration?
Yes. Haste requires concentration, lasting 1 minute.
Roll Haste straight from your character sheet in The DM Screen.
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