Guards and Wards

6th-level Abjuration

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Guards and Wards is a 6th-level abjuration spell in D&D 5e (2024). You create a ward that protects up to 2,500 square feet of floor space. The warded area can be up to 20 feet tall, and you shape it as one 50-foot square, one hundred 5-foot squares that are contiguous, or twenty-five 10-foot squares that are…

Casting Time
1 hour
Range
Touch
Components
V, S, M (a silver rod worth 10+ GP)
Duration
24 hours
Classes
Bard, Wizard

You create a ward that protects up to 2,500 square feet of floor space. The warded area can be up to 20 feet tall, and you shape it as one 50-foot square, one hundred 5-foot squares that are contiguous, or twenty-five 10-foot squares that are contiguous.

When you cast this spell, you can specify individuals that are unaffected by the spell's effects. You can also specify a password that, when spoken aloud within 5 feet of the warded area, makes the speaker immune to its effects.

The spell creates the effects below within the warded area. Dispel Magic has no effect on Guards and Wards itself, but each of the following effects can be dispelled. If all four are dispelled, Guards and Wards ends. If you cast the spell every day for 365 days on the same area, the spell thereafter lasts until all its effects are dispelled.

**_Corridors._** Fog fills all the warded corridors, making them Heavily Obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you believes it is going in the opposite direction from the one it chooses.

**_Doors._** All doors in the warded area are magically locked, as if sealed by the *Arcane Lock* spell. In addition, you can cover up to ten doors with an illusion to make them appear as plain sections of wall.

**_Stairs._** Webs fill all stairs in the warded area from top to bottom, as in the *Web* spell. These strands regrow in 10 minutes if they are destroyed while *Guards and Wards* lasts.

**_Other Spell Effect._** Place one of the following magical effects within the warded area:

- *Dancing Lights* in four corridors, with a simple program that the lights repeat as long as Guards and Wards lasts

- *Magic Mouth* in two locations

- *Stinking Cloud* in two locations (the vapors return within 10 minutes if dispersed while Guards and Wards lasts) - Gust of Wind in one corridor or room (the wind blows continuously while the spell lasts)

- *Suggestion* in one 5-foot square; any creature that enters that square receives the suggestion mentally

Common questions

What level is Guards and Wards?

Guards and Wards is a 6th-level abjuration spell in the 2024 D&D rules.

What is the casting time of Guards and Wards?

Guards and Wards has a casting time of 1 hour, with a range of Touch.

Does Guards and Wards require concentration?

No. Guards and Wards does not require concentration.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).