Gust of Wind

2nd-level Evocation

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Gust of Wind is a 2nd-level evocation spell in D&D 5e (2024). A Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration. Each creature in the Line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the Line. A…

Casting Time
1 action
Range
Self
Components
V, S, M (a legume seed)
Duration
Concentration, up to 1 minute
Classes
Druid, Ranger, Sorcerer, Wizard

A Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration. Each creature in the Line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the Line. A creature that ends its turn in the Line must make the same save. Any creature in the Line must spend 2 feet of movement for every 1 foot it moves when moving closer to you. The gust disperses gas or vapor, and it extinguishes candles and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them. As a Bonus Action on your later turns, you can change the direction in which the Line blasts from you.

Common questions

What level is Gust of Wind?

Gust of Wind is a 2nd-level evocation spell in the 2024 D&D rules.

What is the casting time of Gust of Wind?

Gust of Wind has a casting time of 1 action, with a range of Self.

Does Gust of Wind require concentration?

Yes. Gust of Wind requires concentration, lasting 1 minute.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).