Fear

3rd-level Illusion

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Fear is a 3rd-level illusion spell in D&D 5e (2024). Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration. A Frightened creature takes the Dash action and moves away from you by the safest route on each of its turns…

Casting Time
1 action
Range
Self
Components
V, S, M (a white feather)
Duration
Concentration, up to 1 minute
Classes
Bard, Sorcerer, Warlock, Wizard

Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration. A Frightened creature takes the Dash action and moves away from you by the safest route on each of its turns unless there is nowhere to move. If the creature ends its turn in a space where it doesn't have line of sight to you, the creature makes a Wisdom saving throw. On a successful save, the spell ends on that creature.

Common questions

What level is Fear?

Fear is a 3rd-level illusion spell in the 2024 D&D rules.

What is the casting time of Fear?

Fear has a casting time of 1 action, with a range of Self.

Does Fear require concentration?

Yes. Fear requires concentration, lasting 1 minute.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).