Ensnaring Strike

1st-level Conjuration

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Ensnaring Strike is a 1st-level conjuration spell in D&D 5e (2024). As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the…

Casting Time
bonus-action
Range
Self
Components
V
Duration
Concentration, up to 1 minute
Damage Type
Piercing
Classes
Ranger

As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends. While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.

Using a higher-level spell slot

The damage increases by 1d6 for each spell slot level above 1.

Common questions

What level is Ensnaring Strike?

Ensnaring Strike is a 1st-level conjuration spell in the 2024 D&D rules.

What is the casting time of Ensnaring Strike?

Ensnaring Strike has a casting time of bonus-action, with a range of Self.

Does Ensnaring Strike require concentration?

Yes. Ensnaring Strike requires concentration, lasting 1 minute.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).