Ensnaring Strike
1st-level Conjuration
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Ensnaring Strike is a 1st-level conjuration spell in D&D 5e (2024). As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the…
- Casting Time
- bonus-action
- Range
- Self
- Components
- V
- Duration
- Concentration, up to 1 minute
- Damage Type
- Piercing
- Classes
- Ranger
As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends. While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.
Using a higher-level spell slot
The damage increases by 1d6 for each spell slot level above 1.
Common questions
What level is Ensnaring Strike?
Ensnaring Strike is a 1st-level conjuration spell in the 2024 D&D rules.
What is the casting time of Ensnaring Strike?
Ensnaring Strike has a casting time of bonus-action, with a range of Self.
Does Ensnaring Strike require concentration?
Yes. Ensnaring Strike requires concentration, lasting 1 minute.
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