Disintegrate

6th-level Transmutation

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Disintegrate is a 6th-level transmutation spell in D&D 5e (2024). You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by Wall of Force. A creature targeted by this spell makes a Dexterity saving throw…

Casting Time
1 action
Range
60 feet
Components
V, S, M (a lodestone and dust)
Duration
Instantaneous
Damage Type
Force
Classes
Sorcerer, Wizard

You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by Wall of Force. A creature targeted by this spell makes a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 Force damage. If this damage reduces it to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into gray dust. The target can be revived only by a True Resurrection or a Wish spell. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If such a target is Huge or larger, this spell disintegrates a 10-foot-Cube portion of it.

Using a higher-level spell slot

The damage increases by 3d6 for each spell slot level above 6.

Common questions

What level is Disintegrate?

Disintegrate is a 6th-level transmutation spell in the 2024 D&D rules.

What is the casting time of Disintegrate?

Disintegrate has a casting time of 1 action, with a range of 60 feet.

Does Disintegrate require concentration?

No. Disintegrate does not require concentration.