Disintegrate
6th-level Transmutation
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Disintegrate is a 6th-level transmutation spell in D&D 5e (2024). You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by Wall of Force. A creature targeted by this spell makes a Dexterity saving throw…
- Casting Time
- 1 action
- Range
- 60 feet
- Components
- V, S, M (a lodestone and dust)
- Duration
- Instantaneous
- Damage Type
- Force
- Classes
- Sorcerer, Wizard
You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by Wall of Force. A creature targeted by this spell makes a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 Force damage. If this damage reduces it to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into gray dust. The target can be revived only by a True Resurrection or a Wish spell. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If such a target is Huge or larger, this spell disintegrates a 10-foot-Cube portion of it.
Using a higher-level spell slot
The damage increases by 3d6 for each spell slot level above 6.
Common questions
What level is Disintegrate?
Disintegrate is a 6th-level transmutation spell in the 2024 D&D rules.
What is the casting time of Disintegrate?
Disintegrate has a casting time of 1 action, with a range of 60 feet.
Does Disintegrate require concentration?
No. Disintegrate does not require concentration.