Control Water

4th-level Transmutation

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Control Water is a 4th-level transmutation spell in D&D 5e (2024). Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects. As a Magic action on your later turns, you can repeat the same effect or choose a different one. The…

Casting Time
1 action
Range
300 feet
Components
V, S, M (a mixture of water and dust)
Duration
Concentration, up to 10 minutes
Classes
Cleric, Druid, Wizard

Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects. As a Magic action on your later turns, you can repeat the same effect or choose a different one. The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

Common questions

What level is Control Water?

Control Water is a 4th-level transmutation spell in the 2024 D&D rules.

What is the casting time of Control Water?

Control Water has a casting time of 1 action, with a range of 300 feet.

Does Control Water require concentration?

Yes. Control Water requires concentration, lasting 10 minutes.

Roll Control Water straight from your character sheet in The DM Screen.

Open The DM Screen

Free in your browser. No account needed to start.

Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).