Command
1st-level Enchantment
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Command is a 1st-level enchantment spell in D&D 5e (2024). You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options:
- Casting Time
- 1 action
- Range
- 60 feet
- Components
- V
- Duration
- Instantaneous
- Classes
- Bard, Cleric, Paladin
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options:
- **Drop.** The target drops whatever it is holding and then ends its turn.
- **Flee.** The target spends its turn moving away from you by the fastest available means.
- **Grovel.** The target has the Prone condition and then ends its turn.
- **Halt.** On its turn, the target doesn't move and takes no action or Bonus Action.
Using a higher-level spell slot
You can affect one additional creature for each spell slot level above 1.
Common questions
What level is Command?
Command is a 1st-level enchantment spell in the 2024 D&D rules.
What is the casting time of Command?
Command has a casting time of 1 action, with a range of 60 feet.
Does Command require concentration?
No. Command does not require concentration.