Water Walk2nd-rank spell, Arcane, Divine, PrimalPathfinder 2e (Remaster)The target can walk on water and other liquids without sinking through.ConcentrateManipulateWaterRank2TraditionsArcane, Divine, PrimalTraitsConcentrate, Manipulate, WaterCast2 actionsRangetouchTargets1 creatureDuration10 minutesThe target can walk on water and other liquids without sinking through.Heightened4thThe spell's range increases to 30 feet, the duration increases to 1 hour, and you can target up to 10 creatures.Source: Pathfinder Player Core, p. 369Bring Water Walk into a Pathfinder 2e game with The DM Screen.Open The DM ScreenFree in your browser. No account needed to start.